Difference between revisions of "Legendary Prototype III: Propulsion Module"

From DDO Compendium
(Created page with "{{FutureInformation|U61}}{{Template:RuneArm |name = Legendary Prototype III: Propulsion Module |type = Rune Arm |minlevel = 32 |absoluteminlevel = 32 |binding = btaoa |enchantments = {{RuneArmBlast|Exploding Fire Shot|aoe|V}} * {{SpellPower|Combustion|76|Insight}} * {{SpellLore|Fire|22}} * {{SpellFocus|Rune Arm|6}} * {{EfficientMetamagic|Empower|II}} * {{RuneArmImbue|Fire|single|VI}} |description = Prototype Notes III: This was supposed to allow for a controlled burn, n...")
 
Line 21: Line 21:
|upgradeable =  
|upgradeable =  
|icon = Rune Arm 4
|icon = Rune Arm 4
|image =  
|image = Prototype III- Propulsion Module
|bug =  
|bug =  
|replaced =  
|replaced =  

Revision as of 02:03, 11 August 2023

The page contains information retrieved from either lamannia or the forums that is scheduled for a future release and has not been updated with what is live.

This information is scheduled to be released when U61 goes live.
Rune Arm 4 Icon.png Legendary Prototype III: Propulsion Module
Rune Arm
Feat Required: Artificer Rune Arm Use!
Minimum Level: 32
Absolute Minimum Level: 32
Bound to Account on Acquire
Enchantments:
Spell Fireball Icon.pngExploding Fire Shot
Target: Foe, Directional, Breakable
Duration: Instantaneous
School: Evocation
Spell Resistance: No
Fires an explosive ball of flame that damage your enemies. Opponents struck by the fireball receive a Reflex save for half damage.

Charge Tier 1: 1d6+1 + 1 per ART Level

Charge Tier 2: 2d8+3 + 1d2 per ART Level
Charge Tier 3: 3d10+6 + 1d10 per ART Level
Charge Tier 4: 4d12+10 + 2d8 per ART Level
Charge Tier 5: 5d14+15 + 2d10 per ART Level

  • Maximum Charge Tier: V: The maximum charge tier of this Rune Arm is Tier V.
  • Insightful Combustion +76: Passive: +76 Insight bonus to Fire Spell Power.
  • Fire Lore +22%: Passive: Your Fire spells gain a +22% Equipment bonus to their chance to Critical Hit.
  • Rune Arm Focus +6: Passive: +6 Equipment bonus to DC of Rune Arms.
  • Efficient Metamagic - Empower II: The additional spell cost for using the Empower Metamagic feat is reduced by 2 Spell Points.
  • Rune Arm Imbue: Fire VI: Wearing this Rune Arm will imbue any weapon you wield, dealing 2d12 fire damage per hit. This damage scales with 200% Melee or Ranged Power (whichever is higher).
Augments: 
Green Augment Slot: Empty
Yellow Augment Slot: Empty
Legendary Forbidden Knowledge: 
  • 3 Pieces Equipped:
+30 Profane Bonus to Physical Resistance Rating
  • 4 Pieces Equipped:
+3 Profane Bonus to all Ability Scores
+4 Profane Bonus to Attack and Damage
  • 5 Pieces Equipped:
+15 Profane Bonus to Melee and Ranged Power
+25 Profane Bonus to Universal Spell Power
+3 Profane Bonus to Spell DCs

Material: This item is made out of: Gem
Hardness: 42 Durability: 520

Description: Prototype Notes III: This was supposed to allow for a controlled burn, not a raging inferno! Tune down.
Base Value: 26,000 Platinum0.25 lbs