Difference between revisions of "Halfling"

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{{:Races_Header}}
{{Template:Race
 
|name = Halfling
Halfing is a playable [[Heroic]] [[Races|Race]].
|ddopoints=
 
|favorunlock=
== General ==
|overview= Halflings are clever, capable, and resourceful survivors. They are notoriously curious and show a daring that many larger Races can’t match.
 
|traits=
Halflings are small, thus they have lower [[STR|strength]] scores, but they start out with a higher [[DEX|Dexterity]] scores. This causes for many halflings players to favor [[DEX|dex]] to damage builds, such as [[Monk]] or [[Rogue]].
* +2 [[Dexterity]]
 
* -2 [[Strength]]
=== Dragonmark ===
* +1 [[Armor Class]] {{BonusType|Size}}
 
* +1 Attack rolls {{BonusType|Size}}
Halflings, affiliated with [[House Jorasco]], can bear the [[Dragonmark of Healing]]. This gives halflings a the ability to add healing to any build, being able to cast [[Heal]] 4 times per rest at it's max.
* +4 [[Skills#Hide|Hide]] {{BonusType|Size}}
 
* +2 [[Skills#Jump|Jump]] {{BonusType|Racial}}
The [[Dragonmark of Healing]] can also grant a short buff, [[Positive Energy Leeches]], that lasts a number of seconds equal to your heal skill, that will remove negative levels, diseases, etc.
* +2 [[Skills#Listen|Listen]] {{BonusType|Racial}}
 
* +2 [[Skills#Move Silently|Move Silently]] {{BonusType|Racial}}
[[Category:Races]]
* +1 to all saving throws {{BonusType|Racial}}
[[Category:Halfling]]
* +1 to attack rolls with thrown weapons. {{BonusType|Racial}}
* +2 to saving throws against fear {{BonusType|Morale}}
* Carrying capacity is three-quarters of that of a Medium character
* -4 [[Skills#Intimidate|Intimidate]] penalty for each class size lower (-4 vs. normal, -8 vs. large)
|pastlifeinfo=
#+1 [[Skills#Move Silently|Move Silently]]
#+1 [[Dexterity]]
#+1 Racial Action Point
|startstat={{RaceStartStat|6|10|8|8|8|8}}
|deities=
* [[Aureon]]
* [[Blood of Vol]]
* [[Olladra]]
* [[Onatar]]
* [[Silver Flame]]
* [[Sovereign Host]]
|background=<p>Halflings are an affable and cheerful people. They cherish the bonds of family and friendship as well as the comforts of hearth and home, harboring few dreams of gold or glory. Even adventurers among them usually venture into the world for reasons of community, friendship, wanderlust, or curiosity. They love discovering new things, even simple things, such as an exotic food or an unfamiliar style of clothing.</p><p>Though some halflings live out their days in remote agricultural communities, others form nomadic bands that travel constantly, lured by the open road and the wide horizon to discover the wonders of new lands and peoples. But even these wanderers love peace, food, hearth, and home, though home might be a wagon jostling along an old dirt road.</p><p>Halflings usually set out on the adventurer’s path to defend their communities, support their friends, or explore a wide and wonder-filled world. For them, adventuring is less a career than an opportunity or sometimes a necessity.</p>
}}

Latest revision as of 19:18, 12 July 2019


Race Information

Free
Racial Enhancement Tree
Halfling Tree
Starting Ability Scores
STR: 6
DEX: 10
CON: 8
INT: 8
WIS: 8
CHA: 8
Overview
Halflings are clever, capable, and resourceful survivors. They are notoriously curious and show a daring that many larger Races can’t match.
Racial Past Life Increases
  1. +1 Move Silently
  2. +1 Dexterity
  3. +1 Racial Action Point
Racial Traits
Background

Halflings are an affable and cheerful people. They cherish the bonds of family and friendship as well as the comforts of hearth and home, harboring few dreams of gold or glory. Even adventurers among them usually venture into the world for reasons of community, friendship, wanderlust, or curiosity. They love discovering new things, even simple things, such as an exotic food or an unfamiliar style of clothing.

Though some halflings live out their days in remote agricultural communities, others form nomadic bands that travel constantly, lured by the open road and the wide horizon to discover the wonders of new lands and peoples. But even these wanderers love peace, food, hearth, and home, though home might be a wagon jostling along an old dirt road.

Halflings usually set out on the adventurer’s path to defend their communities, support their friends, or explore a wide and wonder-filled world. For them, adventuring is less a career than an opportunity or sometimes a necessity.