Difference between revisions of "Dream Edge"

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{{Template:Weapon
{{UpdateChanged|U62|Base Damage|U62 Weapon Changes}}{{Template:Weapon
|name = Dream Edge
|name = Dream Edge
|type = Kama
|type = Kama
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|damagetype = {{DamageType|Slash|Good|Epic|Lawful|Chaotic|Magic}}
|damagetype = {{DamageType|Slash|Good|Epic|Lawful|Chaotic|Magic}}
|critprofile = {{ItemCritProfile||3}}
|critprofile = {{ItemCritProfile||3}}
|attackmod = {{WeaponMod|STR}}
|attackmod = {{AttackMod|STR}}
|damagemod = {{WeaponMod|STR}}
|damagemod = {{WeaponMod|STR}}
|enchantments =  
|enchantments =  
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* {{AlignmentBypass}}
* {{AlignmentBypass}}
* {{Bodyfeeder}}
* {{Bodyfeeder}}
* {{SuppressedPower}}
* {{Suppressed}}
* One Of:
* One Of:
** {{AlignmentDamage|Absolute Law|2||6}}
** {{AlignmentDamage|Absolute Law|2||6}}
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** {{CustomEnhancement|Plant Slaying|This item is keyed to plants. If it strikes such a creature, the target must make a {{SaveDC|Fortitude|20||||color}} save or die instantly.}}
** {{CustomEnhancement|Plant Slaying|This item is keyed to plants. If it strikes such a creature, the target must make a {{SaveDC|Fortitude|20||||color}} save or die instantly.}}
** {{Parrying|I}}
** {{Parrying|I}}
** {{PureGood}}
** {{AlignmentDamage|Pure Good}}
** {{Resistance|5}}
** {{Resistance|5}}
** {{Shattermantle}}
** {{Shattermantle}}
** {{Smiting}}
** {{Smiting}}
** {{Telekinetic}}
** {{Telekinetic}}
** {{TrueLaw}}
** {{AlignmentDamage|True Law}}
** {{UnderwaterAction}}
** {{UnderwaterAction}}
** {{Vicious}}
** {{Vicious}}
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|update = 1
|update = 1
|details =  
|details =  
|upgradeable = {{ItemEnchantmentReplace|{{Suppressed}}|Dreamforge|{{PageLink|Upgraded Dream Edge|Dream Edge (Upgraded)}}|
|upgradeable = {{ItemUpgradeTable|
* One Of:
{{ItemUpgrade2|Dreamforge|{{PageLink|Upgraded|Dream Edge (Upgraded)}}|{{VendorIngredientList|Essence of Nightmares|6|Essence of Horrors|6|Essence of Torments|6|Essence of Phantasms|6}}||{{UpgradeChangeList||{{Vampirism|Lesser}}}}}}
** All of the Following:
 
*** {{Ingredient|Essence of Nightmares|6}}
{{ItemUpgrade2|Dreamforge|{{PageLink|Upgraded|Dream Edge (Upgraded)}}|{{VendorIngredientList|Crystal Shard of Dreams|6}}||{{UpgradeChangeList||{{Vampirism|Lesser}}}}}}
*** {{Ingredient|Essence of Horror|6}}
 
*** {{Ingredient|Essence of Torments|6}}
{{ItemUpgrade2|Dreamforge|{{PageLink|Upgraded|Dream Edge (Upgraded)}}|{{VendorIngredientList|Crystal Disc of Dreams|1}}||{{UpgradeChangeList||{{Vampirism|Lesser}}}}}}
*** {{Ingredient|Essence of Phantasms|6}}
 
* {{Ingredient|Crystal Shards of Dreams|6}}
* {{Ingredient|Crystal Disc of Dreams|1}}|
* {{Vampirism|Lesser}}
}}
}}
|restriction =  
|restriction =  
|sentientexcluded =  
|sentientexcluded =  
|icon =  
|icon = Battle Axe 1
|image =  
|image =  
|bug =  
|bug =  

Latest revision as of 02:58, 21 October 2023

The page has not been updated for changes in release U62.
Base Damage

Battle Axe 1 Icon.png

Dream Edge
Kama
Exotic Weapon Proficiency

Minimum Level: 18
Bound to Account on Acquire
Base DamageGreyQuestion.png: 9.90
Damage: 1d7+5
Damage Types: Slash, Good, Epic, Lawful, Chaotic, Magic
Critical Roll: 20 / x3
Attack Mod: STR
Damage Mod: STR

Enchantments: 
  • +5 Enhancement Bonus: Weapons and Shields: +5 Enhancement Bonus Attack and Damage rolls. Armor and Shields: +5 enhancement bonus to Armor Class.
  • Maiming: This weapon has a twisted haft or grip and spikes along its blade, head or point. Whenever you score a critical hit with this weapon, it deals an amount extra untyped damage depending on its critical multiplier: x2 - 1d6. x3 - 2d6. x4 - 3d6.
  • Aligned: This weapon transmutes into a form that is able to bypass any alignment based Damage Reduction. (Chaotic, Good, Evil, Lawful)
  • Bodyfeeder: Whenever a bodyfeeder weapon you wield scores a critical hit, you gain 15 temporary hitpoints that last for up to 1 minute.
  • Suppressed: This psionic item is powerful, but you sense that it has not unlocked all of its secrets to you at this time.
  • One Of:
    • Absolute Law: This weapon is infused with the ultimate power of Law. It does an additional 2d6 damage to non-lawful targets and can only be wielded by Lawful aligned characters.
    • Armor Bonus +8: This item surrounds the wearer with an invisible but tangible field of force, granting +8 Armor bonus to AC, just as though he were wearing armor.
    • Banishing: On Hit: 4d6 Bane damage to Outsiders. On Vorpal Hit: If an outsider struck by this weapon has fewer than 1000 Hit Points, it is instantly slain. If an outsider has above 1000 Hit Points, it takes 100 damage.
    • Cold Absorption +20%: 20% Enhancement Bonus to cold absorption.
    • Electricity Absorption +20%: 20% Enhancement Bonus to electricity absorption.
    • Fire Absorption +20%: 20% Enhancement Bonus to fire absorption.
    • Cursespewing: On a natural 20 attack, this weapon lashes out with a vengeful curse that confers a -4 morale penalty on attack rolls, damage rolls, saving throws, and skill checks. This agonizing curse also causes the victim to take 1d6 damage every two seconds for a duration of twelve seconds. Additional vorpal strikes while this curse is active will extend the duration by another 12 seconds.
    • Deception: This weapon is hard to focus upon and this provides a +3 enhancement bonus to Bluff checks. In addition, Deception weapons have a small chance to envelop the target in darkness, making them vulnerable to sneak attacks for a short time.
    • Destruction: On hit: Your target gains a stack of Armor Destruction. (-1 Penalty to Armor Class, -1% of its Fortification. 20 Second duration. Stacks up to 15 times.) This effect may trigger once every 3 seconds.
    • Enhanced Ki +1: Increases the rate at which the user gains ki with each successful attack. Each melee hit grants an additional +1 Ki.
    • Feather Falling: This item is engraved with feathers and bestows a powerful magical effect. Whenever the wearer begins to fall from any height, this effect slows the descent dramatically, causing the wearer to fall like a feather.
    • Ghostly: Equipping this item causes you to become partially incorporeal. Your melee and missile attacks do not roll a miss chance for Incorporeal targets. Enemy attacks have a 10% chance to miss you due to your incorporeality. You receive a +5 enhancement bonus to your Hide and Move Silently skills.
    • Good Luck +2: This item gives a +2 Luck bonus to all saves and skill checks.
    • Elf Bane: This weapon gains +2 Enhancement Bonus versus Elf, and deals 2d6 Bane damage against them.
    • Gnoll Bane: This weapon gains +2 Enhancement Bonus versus Gnoll, and deals 2d6 Bane damage against them.
    • Greater Goblinoid Bane: This weapon gains +3 Enhancement Bonus versus Goblinoid, and deals 4d6 Bane damage against them.
    • Greater Lawful Outsider Bane: This weapon gains +3 Enhancement Bonus versus Lawful Outsider, and deals 4d6 Bane damage against them.
    • Greater Monstrous Humanoid Bane: This weapon gains +3 Enhancement Bonus versus Monstrous Humanoid, and deals 4d6 Bane damage against them.
    • Lesser Dwarf Bane: This weapon gains +1 Enhancement Bonus versus Dwarf, and deals 1d6 Bane damage against them.
    • Lesser Evil Outsider Bane: This weapon gains +1 Enhancement Bonus versus Evil Outsider, and deals 1d6 Bane damage against them.
    • Lesser Reptilian Bane: This weapon gains +1 Enhancement Bonus versus Reptilian, and deals 1d6 Bane damage against them.
    • Lesser Goblinoid Bane: This weapon gains +1 Enhancement Bonus versus Goblinoid, and deals 1d6 Bane damage against them.
    • Greater Good: This weapon is infused with the ultimate power of Good. It does an additional 0d6 damage to non-good targets and can only be wielded by Good aligned characters.
    • Healing Amplification +60: Passive: +60 Competence Bonus to Positive Healing Amplification, which amplifies incoming Positive healing.
    • Melee Alacrity 10%: The wielder of this item gains a 10% Enhancement bonus to melee attack speed.
    • Metalline: This weapon transmutes into a form that is able to bypass any metal based Damage Reduction. (Adamantine, Alchemical Silver, Byeshk, Cold Iron, or Mithril)
    • Paralyzing: Any creature struck by this weapon must succeed on a Will DC: 17 save or be paralyzed. The target may attempt a new save to end the effect every several seconds; otherwise the paralysis lasts for 1 minute. Certain creatures, such as the Undead and Constructs, cannot be paralyzed.
    • Plant Slaying: This item is keyed to plants. If it strikes such a creature, the target must make a Fortitude DC: 20 save or die instantly.
    • Parrying I: This item enchants its user with incredible awareness and speed, grating a +1 Insight bonus to AC and to saves.
    • Pure Good: This weapon is infused with the power of Pure Good. It does an additional 1d6 damage to non-good targets and can only be wielded by Good aligned characters.
    • Resistance +5: Passive: +5 Resistance bonus to Fortitude, Reflex, and Will Saving Throws.
    • Shattermantle: Reduces opponent's spell resistance by 3 for 9 seconds.
    • Smiting: On Hit: 4d6 Bane damage to Constructs. On Vorpal Hit: If an Construct struck by this weapon has fewer than 1000 Hit Points, it is instantly slain. If an Construct has above 1000 Hit Points, it takes 100 damage.
    • Telekinetic: Targets that suffer a critical hit from a telekinetic weapon must make a DC Strength or Dexterity DC: 17 check or be knocked down. The target will then be force to make Balance DC: 16 checks to recover from the effect.
    • True Law: This weapon is infused with the power of True Law. It does an additional 1 to 6 damage to non-lawful targets and can only be wielded by Lawful aligned characters.
    • Underwater Action: This item grants its wearer the ability to breathe water as if it were air.
    • Vicious: On Hit: 2d6 Bane Damage to your target and 1d3 Bane Damage to yourself. (Band damage cannot be resisted.)
    • Vorpal: Passive: +0.5[W] damage dice.
      On Vorpal Hit: If your target has fewer than 1000 Hit Points, they are Instantly Slain. If your target has above 1000 Hit Points, they take 100 damage.
    • Natural Armor +4: Passive: +4 Natural Armor bonus to Armor Class.
Spell Sunburst Icon.pngBlinding Flash
Target: Foe, Directional, Breakable
Duration: 6 Seconds
School: Evocation
Blinds targets with a globe of searing radiance. Fortitude save negates this effect. This effect is unlikely to land on mid-high level monsters due to its very low DC.
Caster Level: 5
3 / 3 Charges(Recharged/Day: 3)

Material: This item is made out of: Steel
Hardness: 20 Durability: 170

A curious weapon favored by monks of Sarlona. Each Dream Edge bears the psychic imprint of its creator, cause many variations in their final enchantments.
Base Value: 20,002 Platinum 6 lbs
Dream Edge.png
Where To Find: The Mindsunder, Disc Locked Optional End Chest
Upgradeable: