Skybreaker, Hand of the Stormreaver (Tier 2)

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Skybreaker, Hand of the Stormreaver Icon.png

Skybreaker, Hand of the Stormreaver
Great Sword
Martial Weapon Proficiency

Minimum Level: 25
Bound to Character on Acquire
Base DamageGreyQuestion.png: 55.00
Damage: 4[3d6]+8
Damage Types: Slash, Silver, Mithral, Magic
Critical Roll: 19 - 20 / x2
Attack Mod: STR
Damage Mod: STR

Enchantments: 
  • Attuned to Heroism: Tier 2: This relic is attuned to heroic actions. Perhaps in the future your actions will be able to upgrade this item further.
  • +8 Enhancement Bonus: Weapons and Shields: +8 Enhancement Bonus Attack and Damage rolls. Armor and Shields: +8 enhancement bonus to Armor Class.
  • Skybreaker: On Hit: 3d6 Electric damage. On Critical Hit: 10d6 additional Sonic damage. On Vorpal Hit: 60d2 additional Electrical damage to your target, plus a shockwave that deals an additional 45d2 Sonic damage to all nearby foes.
  • The Reaver's Resolve: While the Stormreaver was a guest of The Celestial One, Ternathear, some know that he wallowed for a time in drink. He had lost everything he had once held dear - even his prized blade, Cloudburst. After a group of adventurers defeated his former lieutenant, the storm giant lich Sor'jek Incanni, the Stormreaver resolved to take matters into his own two hands.
  • The Reaver's Quest: The Stormreaver slipped from The Celestial One's care, and set out across Xen'drik for the components to craft a new sword. Purest Mithral was gathered from the Bluespine Peaks, and diamonds from the Burning Mountain, ground to dust under his heal. He forged his blade in the heart of Mount Reysalon's volcano, battering itself against Shargon's Teeth.
  • The Reaver's Fate: With Skybreaker in hand, The Stormreaver returned to Gianthold to fight the menace to his people, and to seek triumph where he had once found only failure.
  • Mithral: Mithral is a very rare, silvery, glistening metal that is lighter than iron but just as hard. When worked like steel, it becomes a wonderful material from which to create armor and is occasionally used for other items as well. Most mithral armors are one category lighter than normal for purposes of movement and other limitations. Spell failure chances for armors and shields made from mithral are decreased by 10%, maximum Dexterity bonus is increased by 2, and armor check penalties are lessened by 3.
Augments: 
Red Augment Slot: Empty

Material: This item is made out of: Mithral
Hardness: 50 Durability: 350

Base Value: 10,005 Platinum 8 lbs
Where To Find: The Fall of Truth (Epic Elite), Raid Warded Chest
Upgraded From: