Category:Bard Class Feats
From DDO Compendium
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Level 1[edit]
- Arcane Lore: Represents your knowledge of the arcane. This feat is received once for every bard level.
- Dismiss Charm: Activate this short-ranged ability while targeting a charmed, commanded, controlled, or dominated enemy that is under your control to dispel the controlling effect.
- Fascinate: This feat forces the enemy to sit quietly and take no action for a short period of time or until it is attacked. Requires 3 or more ranks in the Perform skill.
- Inspire Courage: A bard with 3 or more ranks in the Perform skill can use song or poetics to inspire courage in his allies (including themselves), bolstering the party against fear and improving their combat abilities. To be affected, an ally must be able to hear the bard sing. The effect lasts for 4 minutes. An affected ally receives a +1 morale bonus on saving throws against charm and fear effects and a +1 morale bonus on attack and weapon damage rolls. At 8th level, this bonus increases by 1 (+2 at level 8). Inspire courage is a mind-affecting ability.
- Religious Lore: This feat grants represents your knowledge of religion. Obtain at level 1, 3, 5, 7, etc. of bard taken.
- Wilderness Lore: This feat grants represents your knowledge of the wilderness. Obtain at level 1, 3, 5, 7, etc. of bard taken.
Level 3[edit]
- Inspire Competence: A bard can use its music or poetics to help an ally succeed at a task. The ally must be within 30 feet and able to see and hear the bard. The bard must also be able to see the ally. The ally gets a +2 competence bonus on skill checks with all skills. A bard cannot inspire competence in themselves. Inspire competence is a mind-affecting ability. Requires 6 or more ranks in the Perform skill.
Level 6[edit]
- Suggestion: A bard of 6th level or higher with 9 or more ranks in the Perform skill can use a song that casts a spell similar to the Suggestion spell on a creature that he has already fascinated. Using this ability does not break the bard’s concentration on the fascinate effect, nor does it allow a second saving throw against the fascinate effect.
Level 8[edit]
- Improved Inspire Courage (+1): This feat increases the bonuses of the Inspire Courage feat (i.e., attack and damage bonuses, and saving throws vs. charm and fear effects) by an additional +1, for a total of +2.
Level 9[edit]
- Inspire Greatness: A bard of 9th level or higher with 12 or more ranks in the Perform skill can use its music or poetics to help an ally excel in combat. The ally must be within 30 feet and able to see and hear the bard. The bard must also be able to see the ally. The ally gets a +2 attack roll competence bonus, a +1 fortitude save competence bonus, and 2 temporary hit dice.
Level 12[edit]
- Song of Freedom: A bard of 12th level or higher with 15 or more ranks in the Perform skill can use its music or poetics to break all enchantments affecting an ally. The ally must be within 30 feet and able to see and hear the bard. The bard must also be able to see the ally. This ability is equivalent to the Break Enchantment spell.
Level 14[edit]
- Improved Inspire Courage (+2): This feat increases the bonuses of the Inspire Courage feat (i.e., attack and damage bonuses, and saving throws vs. charm and fear effects) by an additional +1, for a total of +3.
Level 15[edit]
- Inspire Heroics: A bard of 15th level or higher with 18 or more ranks in the Perform skill can use its music or poetics to grant a +4 to saves (does not stack with Greater Heroism) and a +4 to AC to a single target.
Level 18[edit]
- Mass Suggestion: A bard of 18th level or higher with 21 or more ranks in the Perform skill can activate this bard ability to charm multiple fascinated foes for a short time.
Level 20[edit]
- Improved Inspire Courage (+3): This feat increases the bonuses of the Inspire Courage feat (i.e., attack and damage bonuses, and saving throws vs. charm and fear effects) by an additional +1, for a total of +4.
Pages in category "Bard Class Feats"
The following 36 pages are in this category, out of 36 total.