Prototype VII: Flash Transferal

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Revision as of 01:50, 26 July 2023 by MNDeveloper (talk | contribs) (Created page with "{{FutureInformation|U61}}{{Template:RuneArm |name = Prototype VII: Flash Transferal |type = Rune Arm |minlevel = 18 |absoluteminlevel = 18 |binding = btaoa |enchantments = {{RuneArmBlast|Light Spirals|single|III}} * {{SpellPower|Radiance|52|Insight}} * {{SpellLore|Radiance|15}} * {{SpellFocus|Rune Arm|4}} * {{EfficientMetamagic|Empower|I}} * {{RuneArmImbue|Light|aoe|IV}} |description = Prototype Notes VII: Particularly stable? Working with light seems to be relatively b...")
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The page contains information retrieved from either Lamannia or the forums that is scheduled for a future release.

This information is scheduled to be released when U61 goes live.
Rune Arm 1 Icon.png Prototype VII: Flash Transferal
Rune Arm
Feat Required: Artificer Rune Arm Use!
Minimum Level: 18
Absolute Minimum Level: 18
Bound to Account on Acquire
Enchantments:
Spell Nimbus of Light Icon.pngLight Spirals
Target: Foe, Directional, Breakable
School: Evocation
Spell Resistance: No
Fires chaotic bolts of light that damage your enemies. At higher charge levels multiple bolts are rapidly fired. Opponents struck by these bolts receive a Will save for half damage.

Charge Tier 1: 2d6+2 + 1d2+1 per ART Level

Charge Tier 2: 2d8+3 + 1d4 per ART Level
Charge Tier 3: 2d10+4 + 1d6 per ART Level
Charge Tier 4: 2d12+5 + 1d8 per ART Level
Charge Tier 5: 2d14+6 + 1d10 per ART Level

  • Maximum Charge Tier: III: The maximum charge tier of this Rune Arm is Tier III.
  • Insightful Radiance +52: Passive: +52 Insight bonus to Light and Alignment Spell Power.
  • Radiance Lore +15%: Passive: Your Light and Alignment spells gain a +15% Equipment bonus to their chance to Critical Hit.
  • Rune Arm Focus +4: Passive: +4 Equipment bonus to DC of Rune Arms.
  • Efficient Metamagic - Empower I: The additional spell cost for using the Empower Metamagic feat is reduced by 1 Spell Points.
  • Rune Arm Imbue: Light IV: Wearing this Rune Arm will imbue any weapon you wield, dealing 2d6 light damage per hit. This damage scales with 200% Melee or Ranged Power (whichever is higher).
Augments: 
Green Augment Slot: Empty
Forbidden Knowledge: 
  • 3 Pieces Equipped:
+10 Profane Bonus to Physical Resistance Rating
  • 4 Pieces Equipped:
+1 Profane Bonus to all Ability Scores
+1 Profane Bonus to Attack and Damage
  • 5 Pieces Equipped:
+5 Profane Bonus to Melee and Ranged Power
+10 Profane Bonus to Universal Spell Power
+1 Profane Bonus to Spell DCs

Material: This item is made out of: Gem
Hardness: 28 Durability: 310

Description: Prototype Notes VII: Particularly stable? Working with light seems to be relatively benign. Well, for me, not for the Rune Arm's target.
Base Value: 11,475 Platinum0.25 lbs