Master Transmuter's Staff

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Master Transmuter's Staff Icon.png

Master Transmuter's Staff
Quarterstaff
Simple Weapon Proficiency

Minimum Level: 12
Bound to Character on Equip
Base DamageGreyQuestion.png: 8.93
Damage: 1d6+5
Damage Types: Bludgeon, Magic
Critical Roll: 20 / x2
Attack Mod: STR
Damage Mod: STR

Enchantments: 
  • Spellcasting Implement +15: Passive: +15 Implement bonus to Universal Spell Power.
  • +5 Enhancement Bonus: Weapons and Shields: +5 Enhancement Bonus Attack and Damage rolls. Armor and Shields: +5 enhancement bonus to Armor Class.
  • Potency +48: Passive: +48 Equipment Bonus to All Types of Spell Power. (Universal Spell Power is a different statistic.)
  • Intelligence +6: Passive: +6 Enhancement bonus to Intelligence.
  • Transmutation Focus +2: Passive: +2 Equipment bonus to DC of Transmutation spells.
  • Concentration +10: +10 Competence bonus to Concentration.
  • Spell Disintegrate Icon.pngDisintegrate
    Target: Foe, Directional, Breakable
    Duration: Instantaneous
    School: Transmutation (Untyped)
    A sickly green ray emanates forth, doing 8 to 12 damage per caster level to the target (up to a max of 160 to 240 damage at caster level 20). Anything reduced to 0 hit points is disintegrated. A successful Fortitude save reduces this damage to 10 to 30. As a ray this spell has double normal range.
    Caster Level: 11
    3 / 3 Charges(Recharged/Day: 3)

Material: This item is made out of: Wood
Hardness: 17 Durability: 150

This magnificent staff was very likely a relic created by Mordain the Fleshweaver. It was probably shattered at some point long ago, with its two halves being scattered across Droaam until they were reforged into a single weapon again.
Master Transmuter's Staff.png