Dream Edge

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File:Dream Edge Icon.png Dream Edge
Kama
Exotic Weapon Proficiency

Minimum Level: 18
Bound to Account on Acquire
Base DamageGreyQuestion.png: 9.90
Damage: 1d7+5
Damage Types: Slash, Good, Epic, Lawful, Chaotic, Magic
Critical Roll: 20 / x3
Attack Mod: STR
Damage Mod: STR

Enchantments: 
  • +5 Enhancement Bonus: Weapons and Shields: +5 Enhancement Bonus Attack and Damage rolls. Armor and Shields: +5 enhancement bonus to Armor Class.
  • Maiming: This weapon has a twisted haft or grip and spikes along its blade, head or point. Whenever you score a critical hit with this weapon, it deals an amount extra untyped damage depending on its critical multiplier: x2 - 1d6. x3 - 2d6. x4 - 3d6.
  • Aligned: This weapon transmutes into a form that is able to bypass any alignment based Damage Reduction. (Chaotic, Good, Evil, Lawful)
  • Bodyfeeder: Whenever a bodyfeeder weapon you wield scores a critical hit, you gain 15 temporary hitpoints that last for up to 1 minute.
  • Absolute Law: This weapon is infused with the ultimate power of Law. It does an additional 2d6 damage to non-lawful targets and can only be wielded by Lawful aligned characters.
  • Armor Bonus +8: This item surrounds the wearer with an invisible but tangible field of force, granting +8 Armor bonus to AC, just as though he were wearing armor.
  • Banishing: On Hit: 4d6 Bane damage to Outsiders. On Vorpal Hit: If an outsider struck by this weapon has fewer than 1000 Hit Points, it is instantly slain. If an outsider has above 1000 Hit Points, it takes 100 damage.
  • Cold Absorption +20%: 20% Enhancement Bonus to cold absorption.
  • Electricity Absorption +20%: 20% Enhancement Bonus to electricity absorption.
  • Fire Absorption +20%: 20% Enhancement Bonus to fire absorption.
  • Cursespewing: On a natural 20 attack, this weapon lashes out with a vengeful curse that confers a -4 morale penalty on attack rolls, damage rolls, saving throws, and skill checks. This agonizing curse also causes the victim to take 1d6 damage every two seconds for a duration of twelve seconds. Additional vorpal strikes while this curse is active will extend the duration by another 12 seconds.
  • Deception +{{{2}}}: +{{{2}}} Enhancement bonus to hit and +Expression error: Unrecognized punctuation character "{". Enhancement bonus to damage to attacks that qualify as Sneak Attacks
  • Destruction: On hit: Your target gains a stack of Armor Destruction. (-1 Penalty to Armor Class, -1% of its Fortification. 20 Second duration. Stacks up to 15 times.) This effect may trigger once every 3 seconds.
  • Enhanced Ki +1: Increases the rate at which the user gains ki with each successful attack. Each melee hit grants an additional +1 Ki.
File:Spell Everbright Icon.png Spell Not Defined - Everbright
Caster Level: 5
3 / 3 Charges(Recharged/Day: 3)
  • Feather Falling: This item is engraved with feathers and bestows a powerful magical effect. Whenever the wearer begins to fall from any height, this effect slows the descent dramatically, causing the wearer to fall like a feather.
  • Ghostly: Equipping this item causes you to become partially incorporeal. Your melee and missile attacks do not roll a miss chance for Incorporeal targets. Enemy attacks have a 10% chance to miss you due to your incorporeality. You receive a +5 enhancement bonus to your Hide and Move Silently skills.
  • Good Luck +2: This item gives a +2 Luck bonus to all saves and skill checks.
  • Elf Bane: This weapon gains +2 Enhancement Bonus versus Elf, and deals 2d6 Bane damage against them.
  • Greater Good: This weapon is infused with the ultimate power of Good. It does an additional 0d6 damage to non-good targets and can only be wielded by Good aligned characters.
  • Healing Amplification +60: Passive: +60 Competence Bonus to Positive Healing Amplification, which amplifies incoming Positive healing.
  • Melee Alacrity 10%: The wielder of this item gains a 10% Enhancement bonus to melee attack speed.
  • Metalline: This weapon transmutes into a form that is able to bypass any metal based Damage Reduction. (Adamantine, Alchemical Silver, Byeshk, Cold Iron, or Mithril)
  • Paralyzing: Any creature struck by this weapon must succeed on a Will DC: 17 save or be paralyzed. The target may attempt a new save to end the effect every several seconds; otherwise the paralysis lasts for 1 minute. Certain creatures, such as the Undead and Constructs, cannot be paralyzed.
  • Plant Slaying: This item is keyed to plants. If it strikes such a creature, the target must make a Template:SpellDC save or die instantly.
  • Template:PureGood
  • Resistance +5: Passive: +5 Resistance bonus to Fortitude, Reflex, and Will Saving Throws.
  • Smiting: On Hit: 4d6 Bane damage to Constructs. On Vorpal Hit: If an Construct struck by this weapon has fewer than 1000 Hit Points, it is instantly slain. If an Construct has above 1000 Hit Points, it takes 100 damage.
  • Telekinetic: Targets that suffer a critical hit from a telekinetic weapon must make a DC Strength or Dexterity DC: 17 check or be knocked down. The target will then be force to make Balance DC: 16 checks to recover from the effect.
  • Template:TrueLaw
  • Underwater Action: This item grants its wearer the ability to breathe water as if it were air.
  • Vicious: On Hit: 2d6 Bane Damage to your target and 1d3 Bane Damage to yourself. (Band damage cannot be resisted.)
  • Vorpal: Passive: +0.5[W] damage dice.
    On Vorpal Hit: If your target has fewer than 1000 Hit Points, they are Instantly Slain. If your target has above 1000 Hit Points, they take 100 damage.
  • Natural Armor +4: Passive: +4 Natural Armor bonus to Armor Class.

Material: This item is made out of: Steel
Hardness: 20 Durability: 170

A curious weapon favored by monks of Sarlona. Each Dream Edge bears the psychic imprint of its creator, cause many variations in their final enchantments.
Base Value: 20,002 Platinum 6 lbs
Dream Edge.png
Where To Find: The Mindsunder, Disc Locked Optional End Chest