Difference between revisions of "Shining Devastation"

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Revision as of 19:46, 29 November 2019

Great Club 2 Icon.png

Shining Devastation
Great Club
Martial Weapon Proficiency

Minimum Level: 14
Bound to Character on Equip
Base DamageGreyQuestion.png: 21.00
Damage: 1.5[1d16]+5
Damage Types: Bludgeon, Adamantine, Magic
Critical Roll: 18 - 20 / x3
Attack Mod: STR
Damage Mod: STR

Enchantments: 
  • +5 Enhancement Bonus: Weapons and Shields: +5 Enhancement Bonus Attack and Damage rolls. Armor and Shields: +5 enhancement bonus to Armor Class.
  • Impellent: This weapon is sheathed in Force. The weapon deals an additional 2d6 Force damage each hit.
  • [[File:{{{name}}}_Icon.png|link=File:{{{name}}}_Icon.png|36px|x36px|]]{{{name}}}
    Augment
    Augment Bag Icon.png
    Binding: Unbound
    Augment Type:
    Slotted Effect: 


    Spell Sunburst Icon.pngBlinding Flash
    Target: Foe, Directional, Breakable
    Duration: 6 Seconds
    School: Evocation
    Blinds targets with a globe of searing radiance. Fortitude save negates this effect. This effect is unlikely to land on mid-high level monsters due to its very low DC.
    Caster Level: 5
    3 / 3 Charges(Recharged/Day: 3)
    • Everbright: Flecks of marble and pearl shimmer across this item, set within images of bursting stars and beaming suns. An everbright item will never take damage from rust or acid and can emit a Blinding Flash 3/rest.

Material: This item is made out of: Blueshine
Hardness: 23 Durability: 155

A huge club fashioned from adamantium and coated with a shining rust-resistant material.
Base Value: 5,900 Platinum 5 Gold 8 lbs