Difference between revisions of "Skullsmasher (ML 12)"

From DDO Compendium
m (Text replacement - "* {{EmptyAugments|" to "|emptyaugments={{EmptyAugments|")
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|description = Judging from the bits of flesh and skull stuck to the top of this mace, Gorn Gut-Chewer must have used it to settle many disputes.  
|description = Judging from the bits of flesh and skull stuck to the top of this mace, Gorn Gut-Chewer must have used it to settle many disputes.  
|droplocation =  
|droplocation =  
* {{DropLocation|The Crucible|[[Gorn Gut-Chewer]]'s Chest||Heroic Normal}}
* {{DropLocation|The Crucible|[[Gorn Gut-Chewer]]'s Chest||Heroic Normal|True}}
* {{DropLocation|The Reaver's Bane|Chain End Reward}}
* {{DropLocation|The Reaver's Bane|Chain End Reward}}
|material = Steel
|material = Steel

Revision as of 01:05, 17 September 2023

Skullsmasher Icon.png

Skullsmasher
Light Mace
Simple Weapon Proficiency

Minimum Level: 12
Bound to Character on Equip
Base DamageGreyQuestion.png: 11.55
Damage: 1.75[1d6]+5
Damage Types: Bludgeon, Magic
Critical Roll: 20 / x3
Attack Mod: STR
Damage Mod: STR

Enchantments: 
  • +5 Enhancement Bonus: Weapons and Shields: +5 Enhancement Bonus Attack and Damage rolls. Armor and Shields: +5 enhancement bonus to Armor Class.
  • Intimidate +10: +10 Competence bonus to Intimidate.
  • Ribcracker III: On Critical Hit: 7d6 bludgeoning damage from weapons with x2 Critical Multiplier, 7d8 bludgeoning damage from weapons with a x3 Critical Multiplier, and 7d10 bludgeoning damage from weapons with a x4 or greater Critical Multiplier.
Augments: 
Red Augment Slot: Empty

Material: This item is made out of: Steel
Hardness: 12 Durability: 120

Judging from the bits of flesh and skull stuck to the top of this mace, Gorn Gut-Chewer must have used it to settle many disputes.
Skullsmasher.png
Where To Find: