Difference between revisions of "Fey Lights"

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{{EnhancementSLA|Fey Lights (SLA)|||6 Seconds|10 Spell Points|True|True}}
{{EnhancementSLA|Fey Lights (SLA)|||6 Seconds|10 Spell Points|True|True}}
Every {{ColorText|EpicStrike|Epic Strike}} shares a cooldown with every other {{ColorText|EpicStrike|Epic Strike}}. Using this ability will put every {{ColorText|EpicStrike|Epic Strike}} onto the ability's cooldown.
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Revision as of 21:07, 18 November 2021

Enhancement Fey Lights Icon.png

Fey Lights

Ranks: 1
Points (per rank): 1
Benefits:
Enhancement Fey Lights Icon.pngSpell-Like Ability:
Fey Lights
Metamagic: Heighten, Embolden, Quicken
Cooldown: 6 Seconds
Activation Cost: 10 Spell Points

Epic Strike: Enemies in a cone take 1d6+3 Force damage per caster level and must make a save (20 + Highest of INT/WIS/CHA + Illusion bonuses) versus Will, Fort, and Reflex for a Daze, Blind, and Silence effect.


If you have the Shiradi Champion Destiny Mantle abilities Stay Good, Stay Loud, or Stay Toxic, this ability's damage changes to match your selected damage type.
Metamagic Feats may be used when casting Spell-Like Abilities at no additional cost.

Every Epic Strike shares a cooldown with every other Epic Strike. Using this ability will put every Epic Strike onto the ability's cooldown.

Selection option for: Shiradi Strike
Requirements
  • 1 Points spent
  • Level 20