Difference between revisions of "Legendary Alchemical Warhammer"

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(Created page with "{{FutureInformation|U47}} {{Template:Weapon |name = Legendary Alchemical Warhammer |type = Warhammer |minlevel = 29 |absoluteminlevel = |binding = btcoa |proficiency =...")
 
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|enchantments =  
|enchantments =  
* {{EnhancementBonus|15}}
* {{EnhancementBonus|15}}
* {{Elemental|Acid|HitAndCrit|10||Acid Blast 10}}
* {{Elemental|Cold|HitAndCrit|10||Icy Blast 10}}
* {{StonePrison|Legendary}}
* {{CorrosiveSalt|Concentrated}}
* {{ElementalAOE|Acid|Legendary}}
* {{ElementalAOE|Cold|Legendary}}
* {{Disintegration|Utter}}
* {{AlchemicalElementalAttuned|Water}}
* {{Augment|Red}}
* {{Augment|Red}}
* {{Augment|Purple}}
* {{Augment|Orange}}
|description = This intricate weapon bears the mark of House Cannith.
|description = This intricate weapon bears the mark of House Cannith.
|droplocation =  
|droplocation =  

Revision as of 18:49, 27 August 2020

The page contains information retrieved from either Lamannia or the forums that is scheduled for a future release.

This information is scheduled to be released when U47 goes live.
File:Alchemical Warhammer Icon.png Legendary Alchemical Warhammer
Warhammer

Accepts Sentience
Martial Weapon Proficiency

Minimum Level: 29
Bound to Character on Acquire
Base DamageGreyQuestion.png: 57.75
Damage: 5[1d8+3]+15
Damage Types: Bludgeon, Magic
Critical Roll: 20 / x3
Attack Mod: STR
Damage Mod: STR

Enchantments: 
  • +15 Enhancement Bonus: Weapons and Shields: +15 Enhancement Bonus Attack and Damage rolls. Armor and Shields: +15 enhancement bonus to Armor Class.
  • Icy Blast 10: This weapon is sheathed in Cold, dealing 10d6 Cold damage a successful hit, and an additional 10d6 Cold damage on a critical hit.
  • Template:CorrosiveSalt
  • Legendary Freezing Gale: On an attack roll of 20 which is confirmed as a critical hit this power will be released, dealing damage to the target and all enemies near it for 30d6+90 cold damage. A successful Will DC: 100 save reduces this by half.
  • Alchemical Water Attunement: Attacks and offensive spells have a chance to inflict ten stacks of cold damage over time, fading one stack at a time. This effect as an internal cooldown.
  • [[File:{{{name}}}_Icon.png|link=File:{{{name}}}_Icon.png|36px|x36px|]]{{{name}}}
    Augment
    Augment Bag Icon.png
    Binding: Unbound
    Augment Type:
    Slotted Effect: 


    • [[File:{{{name}}}_Icon.png|link=File:{{{name}}}_Icon.png|36px|x36px|]]{{{name}}}
      Augment
      Augment Bag Icon.png
      Binding: Unbound
      Augment Type:
      Slotted Effect: 


      • Adamantine: Found only in meteorites and the rarest of veins in magical areas, this ultrahard metal adds to he quality of a weapon or suit of armor. Weapons made of adamantine have the ability to bypass the protective damage reduction of certain monsters.

Material: This item is made out of: Adamantine
Hardness: 39 Durability: 355

This intricate weapon bears the mark of House Cannith.
Base Value: 11,601 Platinum 2 Gold 5 lbs
Alchemical Warhammer.png