Difference between revisions of "Category:Dragon Disciple Class Feats"

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(Created page with "__NOTOC__ {{FutureInformation|U72}} ===Level 1=== * <section begin=dragon disciple1 />Basic Forms: <section end=dragon disciple1 /> The monk gains basic forms and stances as they start their path of understanding. * <section begin=dragon disciple1 />Armor Class Bonus: <section end=dragon disciple1 /> While unarmored and not equipping a shield, monks gain a passive bonus to Armor Class equal to their Wisdom modifier, if their Wisd...")
 
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* <section begin=dragon disciple2 />[[Armor Class Bonus|Armor Class Bonus:]] <section end=dragon disciple2 /> Gain a +3 bonus to Armor, and as you increase in power, you will receive +3 additional bonus to Armor Class at levels 5, 10, 15 and 20.
* <section begin=dragon disciple2 />[[Armor Class Bonus|Armor Class Bonus:]] <section end=dragon disciple2 /> Gain a +3 bonus to Armor, and as you increase in power, you will receive +3 additional bonus to Armor Class at levels 5, 10, 15 and 20.
* <section begin=dragon disciple2 />[[Evasion|Evasion:]] <section end=dragon disciple2 /> When a monk makes a successful Reflex save to avoid damage, they suffer no damage instead of half damage. Evasion requires light or no armor.
* <section begin=dragon disciple2 />[[Evasion|Evasion:]] <section end=dragon disciple2 /> When a monk makes a successful Reflex save to avoid damage, they suffer no damage instead of half damage. Evasion requires light or no armor.
* <section begin=monk2 />[[Meditation|Meditation:]] <section end=monk2 /> A two times per rest, a monk can meditate to slowly regain Ki. It stabilizes when it reaches over three times his Concentration score.
* <section begin=dragon disciple2 />[[Meditation|Meditation:]] <section end=dragon disciple2 /> A two times per rest, a monk can meditate to slowly regain Ki. It stabilizes when it reaches over three times his Concentration score.
* <section begin=monk2 />[[Martial Arts Feats|Martial Arts Feat:]] <section end=monk2 /> A monk may select a martial arts feat for free. All the prerequisites must be met.
* <section begin=dragon disciple2 />[[Martial Arts Feats|Martial Arts Feat:]] <section end=dragon disciple2 /> A monk may select a martial arts feat for free. All the prerequisites must be met.


===Level 3===
===Level 3===
* <section begin=monk3 />[[Still Mind|Still Mind:]] <section end=monk3 /> Training and meditation have improved the monk's resistance to mind-affecting attacks, granting you a +2 bonus on saving throws against enchantments.
* <section begin=dragon disciple3 />[[Still Mind|Still Mind:]] <section end=dragon disciple3 /> Training and meditation have improved the monk's resistance to mind-affecting attacks, granting you a +2 bonus on saving throws against enchantments.
* <section begin=monk3 />[[Fast Movement (Monk)|Fast Movement:]] <section end=monk3 /> While centered (unarmored, unencumbered, and wielding monk weapons), a monk runs faster for every three monk levels he possesses.
* <section begin=dragon disciple3 />[[Fast Movement (Monk)|Fast Movement:]] <section end=dragon disciple3 /> While centered (unarmored, unencumbered, and wielding monk weapons), a monk runs faster for every three monk levels he possesses.
* <section begin=monk3 />Choice of [[Philosophy]]: <section end=monk3 /> You have advanced far enough that you must make a choice – whether to follow the [[Path of Harmonious Balance: Fists of Light|Path of Harmonious Balance]] and seek to be at peace with the world, or to follow the [[Path of Inevitable Dominion: Fists of Darkness|Path of Inevitable Dominion]] and seek to dominate the world. This choice will affect enhancement choices open to you and will affect what finishing moves you receive.
* <section begin=dragon disciple3 />Choice of [[Philosophy]]: <section end=dragon disciple3 /> You have advanced far enough that you must make a choice – whether to follow the [[Path of Harmonious Balance: Fists of Light|Path of Harmonious Balance]] and seek to be at peace with the world, or to follow the [[Path of Inevitable Dominion: Fists of Darkness|Path of Inevitable Dominion]] and seek to dominate the world. This choice will affect enhancement choices open to you and will affect what finishing moves you receive.


=== Level 4===
=== Level 4===
* <section begin=monk4 />[[Ki Strike%3A Magic|Ki Strike (Magic):]] <section end=monk4 /> All of a monk's unarmed melee attacks are empowered with Ki and are considered magical for damage reduction purposes.
* <section begin=dragon disciple4 />[[Ki Strike%3A Magic|Ki Strike (Magic):]] <section end=dragon disciple4 /> All of a monk's unarmed melee attacks are empowered with Ki and are considered magical for damage reduction purposes.
* <section begin=monk4 />[[Slow Fall|Slow Fall:]] <section end=monk4 /> A monk's focus allows him to bend nature around him to reduce gravity's effect. This is an active feat, and can be turned off should you desire normal gravity to affect you. The Monk must be centered to use this ability, and its effectiveness increases as you continue to gain power, at every two level.
* <section begin=dragon disciple4 />[[Slow Fall|Slow Fall:]] <section end=dragon disciple4 /> A monk's focus allows him to bend nature around him to reduce gravity's effect. This is an active feat, and can be turned off should you desire normal gravity to affect you. The Monk must be centered to use this ability, and its effectiveness increases as you continue to gain power, at every two level.
* <section begin=monk4 />[[Unarmed Strike|Unarmed Strike:]] <section end=monk4 /> While centered (unarmored, unencumbered, and wielding monk weapons), your fists and feet are lethal weapons.
* <section begin=dragon disciple4 />[[Unarmed Strike|Unarmed Strike:]] <section end=dragon disciple4 /> While centered (unarmored, unencumbered, and wielding monk weapons), your fists and feet are lethal weapons.


===Level 5===
===Level 5===
* <section begin=monk5 />[[Armor Class Bonus|Armor Class Bonus:]] <section end=monk5 /> Your training improves your armor class, You gain +3 additional bonus to Armor Class.
* <section begin=dragon disciple5 />[[Armor Class Bonus|Armor Class Bonus:]] <section end=dragon disciple5 /> Your training improves your armor class, You gain +3 additional bonus to Armor Class.
* <section begin=monk5 />[[Purity of Body|Purity of Body:]] <section end=monk5 /> At this level, a monk has gained control over his body’s immune system and is now unaffected by all natural diseases.
* <section begin=dragon disciple5 />[[Purity of Body|Purity of Body:]] <section end=dragon disciple5 /> At this level, a monk has gained control over his body’s immune system and is now unaffected by all natural diseases.


===Level 6===
===Level 6===
* <section begin=monk6 />[[Adept of Forms|Adept of Forms:]] <section end=monk6 /> You continue on the path to enlightenment, improving your elemental stances and learning new elemental strikes.
* <section begin=dragon disciple6 />[[Adept of Forms|Adept of Forms:]] <section end=dragon disciple6 /> You continue on the path to enlightenment, improving your elemental stances and learning new elemental strikes.
* <section begin=monk6 />[[Martial Arts Feats|Martial Arts Feat:]] <section end=monk6 /> A monk may select a martial arts feat for free. All the prerequisites must be met.
* <section begin=dragon disciple6 />[[Martial Arts Feats|Martial Arts Feat:]] <section end=dragon disciple6 /> A monk may select a martial arts feat for free. All the prerequisites must be met.
* <section begin=monk6 />[[Fast Movement (Monk)|Fast Movement:]] <section end=monk6 /> While centered (unarmored, unencumbered, and wielding monk weapons), a monk runs faster for every three monk levels he possesses.
* <section begin=dragon disciple6 />[[Fast Movement (Monk)|Fast Movement:]] <section end=dragon disciple6 /> While centered (unarmored, unencumbered, and wielding monk weapons), a monk runs faster for every three monk levels he possesses.
* <section begin=monk6 />[[Slow Fall|Slow Fall:]] <section end=monk6 /> A monk's focus allows him to bend nature around him to reduce gravity's effect. This is an active feat, and can be turned off should you desire normal gravity to affect you.  
* <section begin=dragon disciple6 />[[Slow Fall|Slow Fall:]] <section end=dragon disciple6 /> A monk's focus allows him to bend nature around him to reduce gravity's effect. This is an active feat, and can be turned off should you desire normal gravity to affect you.  


===Level 7===
===Level 7===
* <section begin=monk7 />[[Wholeness of Body|Wholeness of Body:]] <section end=monk7 /> This feat allows monks expend 10 Ki to heal half their hit points over time. The formula for how many hit points is regained is (Monk level)/2 + Wisdom modifier every 2 seconds for 30 seconds. This feat cannot be used in combat, the monk must stand still and perform no action while he regenarates some of his hit points. There is a cool-down of 180 seconds. ([[Healing Amplification]] items and Improved Recovery enhancements may result in a full regeneration of HP.)
* <section begin=dragon disciple7 />[[Wholeness of Body|Wholeness of Body:]] <section end=dragon disciple7 /> This feat allows monks expend 10 Ki to heal half their hit points over time. The formula for how many hit points is regained is (Monk level)/2 + Wisdom modifier every 2 seconds for 30 seconds. This feat cannot be used in combat, the monk must stand still and perform no action while he regenarates some of his hit points. There is a cool-down of 180 seconds. ([[Healing Amplification]] items and Improved Recovery enhancements may result in a full regeneration of HP.)


===Level 8===
===Level 8===
* <section begin=monk8 />[[Slow Fall|Slow Fall:]] <section end=monk8 /> A monk's focus allows him to bend nature around him to reduce gravity's effect. This is an active feat, and can be turned off should you desire normal gravity to affect you.  
* <section begin=dragon disciple8 />[[Slow Fall|Slow Fall:]] <section end=dragon disciple8 /> A monk's focus allows him to bend nature around him to reduce gravity's effect. This is an active feat, and can be turned off should you desire normal gravity to affect you.  
* <section begin=monk8 />[[Unarmed Strike|Unarmed Strike:]] <section end=monk8 /> While centered (unarmored, unencumbered, and wielding monk weapons), your fists and feet are lethal weapons.
* <section begin=dragon disciple8 />[[Unarmed Strike|Unarmed Strike:]] <section end=dragon disciple8 /> While centered (unarmored, unencumbered, and wielding monk weapons), your fists and feet are lethal weapons.


===Level 9===
===Level 9===
* <section begin=monk9 />[[Improved Evasion|Improved Evasion:]] <section end=monk9 /> When a monk fails to make a successful Reflex save to avoid damage, he or she suffers only half damage.
* <section begin=dragon disciple9 />[[Improved Evasion|Improved Evasion:]] <section end=dragon disciple9 /> When a monk fails to make a successful Reflex save to avoid damage, he or she suffers only half damage.
* <section begin=monk9 />[[Fast Movement (Monk)|Fast Movement:]] <section end=monk9 /> While centered (unarmored, unencumbered, and wielding monk weapons), a monk runs faster for every three monk levels he possesses.
* <section begin=dragon disciple9 />[[Fast Movement (Monk)|Fast Movement:]] <section end=dragon disciple9 /> While centered (unarmored, unencumbered, and wielding monk weapons), a monk runs faster for every three monk levels he possesses.


===Level 10===
===Level 10===
* <section begin=monk10 />[[Armor Class Bonus|Armor Class Bonus:]] <section end=monk10 /> Your training improves your armor class, You gain +3 additional bonus to Armor Class.
* <section begin=dragon disciple10 />[[Armor Class Bonus|Armor Class Bonus:]] <section end=dragon disciple10 /> Your training improves your armor class, You gain +3 additional bonus to Armor Class.
* <section begin=monk10 />[[Ki Strike%3A Lawful|Ki Strike (Lawful):]] <section end=monk10 /> All of a monk's unarmed melee attacks are empowered with Ki and are considered Lawful and Magic weapons for damage reduction purposes.
* <section begin=dragon disciple10 />[[Ki Strike%3A Lawful|Ki Strike (Lawful):]] <section end=dragon disciple10 /> All of a monk's unarmed melee attacks are empowered with Ki and are considered Lawful and Magic weapons for damage reduction purposes.
* <section begin=monk10 />[[Slow Fall|Slow Fall:]] <section end=monk10 /> A monk's focus allows him to bend nature around him to reduce gravity's effect. This is an active feat, and can be turned off should you desire normal gravity to affect you.  
* <section begin=dragon disciple10 />[[Slow Fall|Slow Fall:]] <section end=dragon disciple10 /> A monk's focus allows him to bend nature around him to reduce gravity's effect. This is an active feat, and can be turned off should you desire normal gravity to affect you.  


===Level 11===
===Level 11===
* <section begin=monk11 />[[Diamond Body|Diamond Body:]] <section end=monk11 /> This feat grants the Monk immunity to poison.
* <section begin=dragon disciple11 />[[Diamond Body|Diamond Body:]] <section end=dragon disciple11 /> This feat grants the Monk immunity to poison.


===Level 12===
===Level 12===
* <section begin=monk12 />[[Abundant Step|Abundant Step:]] <section end=monk12 /> At the cost of 10 Ki, a monk can use this ability to make horizontal leaps, closing to targets, traversing chasms, or zipping past enemies with less chance of being detected. There is a cooldown of three seconds on this feat and can only be used on yourself.
* <section begin=dragon disciple12 />[[Abundant Step|Abundant Step:]] <section end=dragon disciple12 /> At the cost of 10 Ki, a monk can use this ability to make horizontal leaps, closing to targets, traversing chasms, or zipping past enemies with less chance of being detected. There is a cooldown of three seconds on this feat and can only be used on yourself.
* <section begin=monk12 />[[Fast Movement (Monk)|Fast Movement:]] <section end=monk12 /> While centered (unarmored, unencumbered, and wielding monk weapons), a monk runs faster for every three monk levels he possesses.
* <section begin=dragon disciple12 />[[Fast Movement (Monk)|Fast Movement:]] <section end=dragon disciple12 /> While centered (unarmored, unencumbered, and wielding monk weapons), a monk runs faster for every three monk levels he possesses.
* <section begin=monk12 />[[Master of Forms|Master of Forms:]] <section end=monk12 /> You continue on the path to enlightenment, further improving your elemental stances and learning new elemental strikes. These stance improvements replace those granted by Adept of Forms.
* <section begin=dragon disciple12 />[[Master of Forms|Master of Forms:]] <section end=dragon disciple12 /> You continue on the path to enlightenment, further improving your elemental stances and learning new elemental strikes. These stance improvements replace those granted by Adept of Forms.
* <section begin=monk12 />[[Slow Fall|Slow Fall:]] <section end=monk12 /> A monk's focus allows him to bend nature around him to reduce gravity's effect. This is an active feat, and can be turned off should you desire normal gravity to affect you.  
* <section begin=dragon disciple12 />[[Slow Fall|Slow Fall:]] <section end=dragon disciple12 /> A monk's focus allows him to bend nature around him to reduce gravity's effect. This is an active feat, and can be turned off should you desire normal gravity to affect you.  
* <section begin=monk12 />[[Unarmed Strike|Unarmed Strike:]] <section end=monk12 /> While centered (unarmored, unencumbered, and wielding monk weapons), your fists and feet are lethal weapons.
* <section begin=dragon disciple12 />[[Unarmed Strike|Unarmed Strike:]] <section end=dragon disciple12 /> While centered (unarmored, unencumbered, and wielding monk weapons), your fists and feet are lethal weapons.


===Level 13===
===Level 13===
* <section begin=monk13 />[[Diamond Soul|Diamond Soul:]] <section end=monk13 /> The Monk gains Spell Resistance equal to Monk Level +10
* <section begin=dragon disciple13 />[[Diamond Soul|Diamond Soul:]] <section end=dragon disciple13 /> The Monk gains Spell Resistance equal to Monk Level +10


===Level 14===
===Level 14===
* <section begin=monk14 />[[Slow Fall|Slow Fall:]] <section end=monk14 /> A monk's focus allows him to bend nature around him to reduce gravity's effect. This is an active feat, and can be turned off should you desire normal gravity to affect you.  
* <section begin=dragon disciple14 />[[Slow Fall|Slow Fall:]] <section end=dragon disciple14 /> A monk's focus allows him to bend nature around him to reduce gravity's effect. This is an active feat, and can be turned off should you desire normal gravity to affect you.  


=== Level 15===
=== Level 15===
* <section begin=monk15 />[[Armor Class Bonus|Armor Class Bonus:]] <section end=monk15 /> Your training improves your armor class, You gain +3 additional bonus to Armor Class.
* <section begin=dragon disciple15 />[[Armor Class Bonus|Armor Class Bonus:]] <section end=dragon disciple15 /> Your training improves your armor class, You gain +3 additional bonus to Armor Class.
* <section begin=monk15 />[[Fast Movement (Monk)|Fast Movement:]] <section end=monk15 /> While centered (unarmored, unencumbered, and wielding monk weapons), a monk runs faster for every three monk levels he possesses.
* <section begin=dragon disciple15 />[[Fast Movement (Monk)|Fast Movement:]] <section end=dragon disciple15 /> While centered (unarmored, unencumbered, and wielding monk weapons), a monk runs faster for every three monk levels he possesses.
* <section begin=monk15 />[[Quivering Palm|Quivering Palm:]] <section end=monk15 /> A monk can set up fatal vibrations within the body of a living creature. Constructs, oozes, plants, undead, incorporeal creatures such as wraiths, and creatures immune to critical hits cannot be affected, but other creatures must make a {{SaveDC|Fortitude|10|Half Monk|Wisdom||color}} Save after being struck by the Quivering Palm or die instantly.
* <section begin=dragon disciple15 />[[Quivering Palm|Quivering Palm:]] <section end=dragon disciple15 /> A monk can set up fatal vibrations within the body of a living creature. Constructs, oozes, plants, undead, incorporeal creatures such as wraiths, and creatures immune to critical hits cannot be affected, but other creatures must make a {{SaveDC|Fortitude|10|Half Monk|Wisdom||color}} Save after being struck by the Quivering Palm or die instantly.


===Level 16===
===Level 16===
* <section begin=monk16 />[[Ki Strike%3A Adamantine|Ki Strike (Adamantine):]] <section end=monk16 /> All of a monk's unarmed melee attacks are empowered with Ki and are now considered Adamantine, Lawful, and Magic weapons for damage reduction purposes.
* <section begin=dragon disciple16 />[[Ki Strike%3A Adamantine|Ki Strike (Adamantine):]] <section end=dragon disciple16 /> All of a monk's unarmed melee attacks are empowered with Ki and are now considered Adamantine, Lawful, and Magic weapons for damage reduction purposes.
* <section begin=monk16 />[[Slow Fall|Slow Fall:]] <section end=monk16 /> A monk's focus allows him to bend nature around him to reduce gravity's effect. This is an active feat, and can be turned off should you desire normal gravity to affect you.  
* <section begin=dragon disciple16 />[[Slow Fall|Slow Fall:]] <section end=dragon disciple16 /> A monk's focus allows him to bend nature around him to reduce gravity's effect. This is an active feat, and can be turned off should you desire normal gravity to affect you.  
* <section begin=monk16 />[[Unarmed Strike|Unarmed Strike:]] <section end=monk16 /> While centered (unarmored, unencumbered, and wielding monk weapons), your fists and feet are lethal weapons.
* <section begin=dragon disciple16 />[[Unarmed Strike|Unarmed Strike:]] <section end=dragon disciple16 /> While centered (unarmored, unencumbered, and wielding monk weapons), your fists and feet are lethal weapons.


===Level 17===
===Level 17===
* <section begin=monk17 />[[Timeless Body (Monk)|Timeless Body:]] <section end=monk17 /> Your soul is balanced. No corrupt influences can possess your body after death - you are immune to the spawn effect of most undead.
* <section begin=dragon disciple17 />[[Timeless Body (Monk)|Timeless Body:]] <section end=dragon disciple17 /> Your soul is balanced. No corrupt influences can possess your body after death - you are immune to the spawn effect of most undead.


===Level 18===
===Level 18===
* <section begin=monk18 />[[Fast Movement (Monk)|Fast Movement:]] <section end=monk18 /> While centered (unarmored, unencumbered, and wielding monk weapons), a monk runs faster for every three monk levels he possesses.
* <section begin=dragon disciple18 />[[Fast Movement (Monk)|Fast Movement:]] <section end=dragon disciple18 /> While centered (unarmored, unencumbered, and wielding monk weapons), a monk runs faster for every three monk levels he possesses.
* <section begin=monk18 />[[Grandmaster of Forms|Grandmaster of Forms:]] <section end=monk18 /> You continue on the path to enlightenment, further improving your elemental stances and learning new elemental strikes. These stance improvements replace those granted by Master of Forms.
* <section begin=dragon disciple18 />[[Grandmaster of Forms|Grandmaster of Forms:]] <section end=dragon disciple18 /> You continue on the path to enlightenment, further improving your elemental stances and learning new elemental strikes. These stance improvements replace those granted by Master of Forms.
* <section begin=monk18 />[[Slow Fall|Slow Fall:]] <section end=monk18 /> A monk's focus allows him to bend nature around him to reduce gravity's effect. This is an active feat, and can be turned off should you desire normal gravity to affect you.  
* <section begin=dragon disciple18 />[[Slow Fall|Slow Fall:]] <section end=dragon disciple18 /> A monk's focus allows him to bend nature around him to reduce gravity's effect. This is an active feat, and can be turned off should you desire normal gravity to affect you.  


===Level 19===
===Level 19===
* <section begin=monk19 />[[Empty Body|Empty Body:]] <section end=monk19 /> You are able to focus your ki and walk the edge of the Plane of Shadow, mimicing the effects of a [[Shadow Walk]] spell. While this effect is active, you move much faster than normal and your outline appears faint and you are harder to hit. Attacking another creature or otherwise interacting with objects shunts you back to the Material Plane.
* <section begin=dragon disciple19 />[[Empty Body|Empty Body:]] <section end=dragon disciple19 /> You are able to focus your ki and walk the edge of the Plane of Shadow, mimicing the effects of a [[Shadow Walk]] spell. While this effect is active, you move much faster than normal and your outline appears faint and you are harder to hit. Attacking another creature or otherwise interacting with objects shunts you back to the Material Plane.


===Level 20===
===Level 20===
* <section begin=monk20 />[[Armor Class Bonus|Armor Class Bonus:]] <section end=monk20 /> Your training improves your armor class, You gain +3 additional bonus to Armor Class.
* <section begin=dragon disciple20 />[[Armor Class Bonus|Armor Class Bonus:]] <section end=dragon disciple20 /> Your training improves your armor class, You gain +3 additional bonus to Armor Class.
* <section begin=monk20 />[[Perfect Self|Perfect Self:]] <section end=monk20 /> You have transcended your former race, and are now considered a Lawful Outsider. You have gained damage reduction 10 / epic. Warforged retain most living construct traits.  
* <section begin=dragon disciple20 />[[Perfect Self|Perfect Self:]] <section end=dragon disciple20 /> You have transcended your former race, and are now considered a Lawful Outsider. You have gained damage reduction 10 / epic. Warforged retain most living construct traits.  
* <section begin=monk20 />[[Perfect Slow Fall|Perfect Slow Fall:]] <section end=monk20 /> You have perfected the ability to recover from a fall unharmed. You never take damage from falling no matter how far you fall.
* <section begin=dragon disciple20 />[[Perfect Slow Fall|Perfect Slow Fall:]] <section end=dragon disciple20 /> You have perfected the ability to recover from a fall unharmed. You never take damage from falling no matter how far you fall.
* <section begin=monk20 />[[Shining Star|Shining Star:]] <section end=monk20 /> You use the combined power of Earth, Wind, and Fire to set up harmonic vibrations within your enemy that force them to dance. A successful {{SaveDC|Will|10|Monk|Wisdom|Stunning|color}} save negates this effect.  
* <section begin=dragon disciple20 />[[Shining Star|Shining Star:]] <section end=dragon disciple20 /> You use the combined power of Earth, Wind, and Fire to set up harmonic vibrations within your enemy that force them to dance. A successful {{SaveDC|Will|10|Monk|Wisdom|Stunning|color}} save negates this effect.  
* <section begin=monk20 />[[Unarmed Strike|Unarmed Strike:]] <section end=monk20 /> While centered (unarmored, unencumbered, and wielding monk weapons), your fists and feet are lethal weapons.
* <section begin=dragon disciple20 />[[Unarmed Strike|Unarmed Strike:]] <section end=dragon disciple20 /> While centered (unarmored, unencumbered, and wielding monk weapons), your fists and feet are lethal weapons.

Revision as of 03:19, 13 February 2025

The page contains information retrieved from either Lamannia or the forums that is scheduled for a future release.

This information is scheduled to be released when U72 goes live.

Level 1[edit]

  • Basic Forms: The monk gains basic forms and stances as they start their path of understanding.
  • Armor Class Bonus: While unarmored and not equipping a shield, monks gain a passive bonus to Armor Class equal to their Wisdom modifier, if their Wisdom modifier is positive.
  • Flurry of Blows: When a monk is either unarmed or is wielding only monk weapons (Kama, Shuriken, Quarterstaff), the monk is treated as if they had a full Base Attack Bonus for all monk levels they possess rather than a 3/4 Base Attack Bonus.
  • Unarmed Strike: Monks are tremendously skilled at unarmed combat and inflict more damage with their bare hands. As they increase in levels, so will the damage they will inflict with their unarmed attacks at level 4, 8, 12, 16 and 20.
  • Dragon Disciple Feat: A monk may select a martial arts feat for free. All the prerequisites must be met.

Level 2[edit]

  • Armor Class Bonus: Gain a +3 bonus to Armor, and as you increase in power, you will receive +3 additional bonus to Armor Class at levels 5, 10, 15 and 20.
  • Evasion: When a monk makes a successful Reflex save to avoid damage, they suffer no damage instead of half damage. Evasion requires light or no armor.
  • Meditation: A two times per rest, a monk can meditate to slowly regain Ki. It stabilizes when it reaches over three times his Concentration score.
  • Martial Arts Feat: A monk may select a martial arts feat for free. All the prerequisites must be met.

Level 3[edit]

  • Still Mind: Training and meditation have improved the monk's resistance to mind-affecting attacks, granting you a +2 bonus on saving throws against enchantments.
  • Fast Movement: While centered (unarmored, unencumbered, and wielding monk weapons), a monk runs faster for every three monk levels he possesses.
  • Choice of Philosophy: You have advanced far enough that you must make a choice – whether to follow the Path of Harmonious Balance and seek to be at peace with the world, or to follow the Path of Inevitable Dominion and seek to dominate the world. This choice will affect enhancement choices open to you and will affect what finishing moves you receive.

Level 4[edit]

  • Ki Strike (Magic): All of a monk's unarmed melee attacks are empowered with Ki and are considered magical for damage reduction purposes.
  • Slow Fall: A monk's focus allows him to bend nature around him to reduce gravity's effect. This is an active feat, and can be turned off should you desire normal gravity to affect you. The Monk must be centered to use this ability, and its effectiveness increases as you continue to gain power, at every two level.
  • Unarmed Strike: While centered (unarmored, unencumbered, and wielding monk weapons), your fists and feet are lethal weapons.

Level 5[edit]

  • Armor Class Bonus: Your training improves your armor class, You gain +3 additional bonus to Armor Class.
  • Purity of Body: At this level, a monk has gained control over his body’s immune system and is now unaffected by all natural diseases.

Level 6[edit]

  • Adept of Forms: You continue on the path to enlightenment, improving your elemental stances and learning new elemental strikes.
  • Martial Arts Feat: A monk may select a martial arts feat for free. All the prerequisites must be met.
  • Fast Movement: While centered (unarmored, unencumbered, and wielding monk weapons), a monk runs faster for every three monk levels he possesses.
  • Slow Fall: A monk's focus allows him to bend nature around him to reduce gravity's effect. This is an active feat, and can be turned off should you desire normal gravity to affect you.

Level 7[edit]

  • Wholeness of Body: This feat allows monks expend 10 Ki to heal half their hit points over time. The formula for how many hit points is regained is (Monk level)/2 + Wisdom modifier every 2 seconds for 30 seconds. This feat cannot be used in combat, the monk must stand still and perform no action while he regenarates some of his hit points. There is a cool-down of 180 seconds. (Healing Amplification items and Improved Recovery enhancements may result in a full regeneration of HP.)

Level 8[edit]

  • Slow Fall: A monk's focus allows him to bend nature around him to reduce gravity's effect. This is an active feat, and can be turned off should you desire normal gravity to affect you.
  • Unarmed Strike: While centered (unarmored, unencumbered, and wielding monk weapons), your fists and feet are lethal weapons.

Level 9[edit]

  • Improved Evasion: When a monk fails to make a successful Reflex save to avoid damage, he or she suffers only half damage.
  • Fast Movement: While centered (unarmored, unencumbered, and wielding monk weapons), a monk runs faster for every three monk levels he possesses.

Level 10[edit]

  • Armor Class Bonus: Your training improves your armor class, You gain +3 additional bonus to Armor Class.
  • Ki Strike (Lawful): All of a monk's unarmed melee attacks are empowered with Ki and are considered Lawful and Magic weapons for damage reduction purposes.
  • Slow Fall: A monk's focus allows him to bend nature around him to reduce gravity's effect. This is an active feat, and can be turned off should you desire normal gravity to affect you.

Level 11[edit]

Level 12[edit]

  • Abundant Step: At the cost of 10 Ki, a monk can use this ability to make horizontal leaps, closing to targets, traversing chasms, or zipping past enemies with less chance of being detected. There is a cooldown of three seconds on this feat and can only be used on yourself.
  • Fast Movement: While centered (unarmored, unencumbered, and wielding monk weapons), a monk runs faster for every three monk levels he possesses.
  • Master of Forms: You continue on the path to enlightenment, further improving your elemental stances and learning new elemental strikes. These stance improvements replace those granted by Adept of Forms.
  • Slow Fall: A monk's focus allows him to bend nature around him to reduce gravity's effect. This is an active feat, and can be turned off should you desire normal gravity to affect you.
  • Unarmed Strike: While centered (unarmored, unencumbered, and wielding monk weapons), your fists and feet are lethal weapons.

Level 13[edit]

  • Diamond Soul: The Monk gains Spell Resistance equal to Monk Level +10

Level 14[edit]

  • Slow Fall: A monk's focus allows him to bend nature around him to reduce gravity's effect. This is an active feat, and can be turned off should you desire normal gravity to affect you.

Level 15[edit]

  • Armor Class Bonus: Your training improves your armor class, You gain +3 additional bonus to Armor Class.
  • Fast Movement: While centered (unarmored, unencumbered, and wielding monk weapons), a monk runs faster for every three monk levels he possesses.
  • Quivering Palm: A monk can set up fatal vibrations within the body of a living creature. Constructs, oozes, plants, undead, incorporeal creatures such as wraiths, and creatures immune to critical hits cannot be affected, but other creatures must make a Fortitude DC: 10 + Half Monk Level + Wisdom Modifier Save after being struck by the Quivering Palm or die instantly.

Level 16[edit]

  • Ki Strike (Adamantine): All of a monk's unarmed melee attacks are empowered with Ki and are now considered Adamantine, Lawful, and Magic weapons for damage reduction purposes.
  • Slow Fall: A monk's focus allows him to bend nature around him to reduce gravity's effect. This is an active feat, and can be turned off should you desire normal gravity to affect you.
  • Unarmed Strike: While centered (unarmored, unencumbered, and wielding monk weapons), your fists and feet are lethal weapons.

Level 17[edit]

  • Timeless Body: Your soul is balanced. No corrupt influences can possess your body after death - you are immune to the spawn effect of most undead.

Level 18[edit]

  • Fast Movement: While centered (unarmored, unencumbered, and wielding monk weapons), a monk runs faster for every three monk levels he possesses.
  • Grandmaster of Forms: You continue on the path to enlightenment, further improving your elemental stances and learning new elemental strikes. These stance improvements replace those granted by Master of Forms.
  • Slow Fall: A monk's focus allows him to bend nature around him to reduce gravity's effect. This is an active feat, and can be turned off should you desire normal gravity to affect you.

Level 19[edit]

  • Empty Body: You are able to focus your ki and walk the edge of the Plane of Shadow, mimicing the effects of a Shadow Walk spell. While this effect is active, you move much faster than normal and your outline appears faint and you are harder to hit. Attacking another creature or otherwise interacting with objects shunts you back to the Material Plane.

Level 20[edit]

  • Armor Class Bonus: Your training improves your armor class, You gain +3 additional bonus to Armor Class.
  • Perfect Self: You have transcended your former race, and are now considered a Lawful Outsider. You have gained damage reduction 10 / epic. Warforged retain most living construct traits.
  • Perfect Slow Fall: You have perfected the ability to recover from a fall unharmed. You never take damage from falling no matter how far you fall.
  • Shining Star: You use the combined power of Earth, Wind, and Fire to set up harmonic vibrations within your enemy that force them to dance. A successful Will DC: 10 + Monk Level + Wisdom Modifier + Stunning Bonus save negates this effect.
  • Unarmed Strike: While centered (unarmored, unencumbered, and wielding monk weapons), your fists and feet are lethal weapons.