Difference between revisions of "Category:Bard Class Feats"

From DDO Compendium
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* <section begin=bard1 />[[Dismiss Charm|Dismiss Charm:]] <section end=bard1 /> Activate this short-ranged ability while targeting a charmed, commanded, controlled, or dominated enemy that is under your control to dispel the controlling effect.
* <section begin=bard1 />[[Dismiss Charm|Dismiss Charm:]] <section end=bard1 /> Activate this short-ranged ability while targeting a charmed, commanded, controlled, or dominated enemy that is under your control to dispel the controlling effect.
* <section begin=bard1 />[[Fascinate|Fascinate:]] <section end=bard1 /> This feat forces the enemy to sit quietly and take no action for a short period of time or until it is attacked.  Requires 3 or more ranks in the [[Skills#Perform|Perform]] skill.
* <section begin=bard1 />[[Fascinate|Fascinate:]] <section end=bard1 /> This feat forces the enemy to sit quietly and take no action for a short period of time or until it is attacked.  Requires 3 or more ranks in the [[Skills#Perform|Perform]] skill.
* <section begin=bard1 />[[Inspire Courage|Inspire Courage:]] <section end=bard1 /> A bard with 3 or more ranks in the [[Skills#Perform|Perform]] skill can use song or poetics to inspire courage in his allies (including themselves), bolstering the party against fear and improving their combat abilities. To be affected, an ally must be able to hear the bard sing. The effect lasts for 4 minutes. An affected ally receives a +1 morale bonus on saving throws against charm and fear effects and a +1 morale bonus on attack and weapon damage rolls. At 8th level, this bonus increases by 1 (+2 at level 8). Inspire courage is a mind-affecting ability.
* <section begin=bard1 />[[Bardic Ballad|Bardic Ballad:]] <section end=bard1 /> You are constantly surrounded by a faint aura of Bardic Music, and it benefits you and your nearby allies in combat. You and all nearby allies receive the benefits of Inspire Courage as long as you are alive and not incapacitated, providing a +1 music bonus to attack rolls, damage rolls, and saving throws versus fear, as well as +3 universal Spell Power.
* [[Religious Lore|Religious Lore:]] This feat grants represents your knowledge of religion. Obtain at level 1, 3, 5, 7, etc. of bard taken.
* [[Religious Lore|Religious Lore:]] This feat grants represents your knowledge of religion. Obtain at level 1, 3, 5, 7, etc. of bard taken.
* [[Wilderness Lore|Wilderness Lore:]] This feat grants represents your knowledge of the wilderness. Obtain at level 1, 3, 5, 7, etc. of bard taken.
* [[Wilderness Lore|Wilderness Lore:]] This feat grants represents your knowledge of the wilderness. Obtain at level 1, 3, 5, 7, etc. of bard taken.


===Level 3===
===Level 3===
* <section begin=bard3 />[[Inspire Competence|Inspire Competence:]] <section end=bard3 /> A bard can use its music or poetics to help an ally succeed at a task. The ally must be within 30 feet and able to see and hear the bard. The bard must also be able to see the ally. The ally gets a +2 competence bonus on skill checks with all skills. A bard cannot inspire competence in themselves. Inspire competence is a mind-affecting ability. Requires 6 or more ranks in the [[Skills#Perform|Perform]] skill.
* <section begin=bard3 />[[Bardic Inspiration|Bardic Inspiration:]] <section end=bard3 /> Activate this ability to Inspire a single target ally or yourself. Future abilities can modify or increase the effect of your Inspiration, and gaining more effective Bard levels will increase your duration of this ability. At Bard Level 3, this automatically includes Inspire Competence, providing a +4 Music bonus to all skill checks.


===Level 6===
===Level 6===
* <section begin=bard6 />[[Suggestion (Song)|Suggestion:]] <section end=bard6 /> A bard of 6th level or higher with 9 or more ranks in the [[Skills#Perform|Perform]] skill can use a song that casts a spell similar to the [[Suggestion (Spell)|Suggestion]] spell on a creature that he has already fascinated. Using this ability does not break the bard’s concentration on the fascinate effect, nor does it allow a second saving throw against the fascinate effect.
* <section begin=bard6 />[[Suggestion (Feat)|Suggestion:]] <section end=bard6 /> A bard of 6th level or higher with 9 or more ranks in the [[Skills#Perform|Perform]] skill can use a song that casts a spell similar to the [[Suggestion (Spell)|Suggestion]] spell on a creature that he has already fascinated. Using this ability does not break the bard’s concentration on the fascinate effect, nor does it allow a second saving throw against the fascinate effect.


===Level 8===
===Level 8===
* <section begin=bard8 />[[Improved Inspire Courage|Improved Inspire Courage (+1):]] <section end=bard8 /> This feat increases the bonuses of the [[Inspire Courage]] feat (i.e., attack and damage bonuses, and saving throws vs. charm and fear effects) by an additional +1, for a total of +2.
* <section begin=bard8 />[[Soothing Song|Soothing Song:]] <section end=bard8 /> Sing a song to apply a small positive energy heal to your target and nearby party members. In addition, your Inspire Courage becomes Improved Inspire Courage and now gives an additional +1 bonus to attack, damage, and fear saves, and +3 Universal Spell Power.


===Level 9===
===Level 9===
* <section begin=bard9 />[[Inspire Greatness|Inspire Greatness:]] <section end=bard9 /> A bard of 9th level or higher with 12 or more ranks in the [[Skills#Perform|Perform]] skill can use its music or poetics to help an ally excel in combat. The ally must be within 30 feet and able to see and hear the bard. The bard must also be able to see the ally. The ally gets a +2 attack roll competence bonus, a +1 fortitude save competence bonus, and 2 temporary hit dice.
* <section begin=bard9 />[[Ballad Melody: Greatness|Ballad Melody: Greatness:]] <section end=bard9 /> Adds the effects of Inspire Greatness to your Bardic Ballad, providing allies a +20 Temporary Hit Points, +3 Physical Resistance Rating, an +10 Healing Amplification as long as your are not incapacitated and they are within the Ballad.


===Level 12===
===Level 12===
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===Level 14===
===Level 14===
* <section begin=bard14 />[[Improved Inspire Courage|Improved Inspire Courage (+2):]] <section end=bard14 /> This feat increases the bonuses of the [[Inspire Courage]] feat (i.e., attack and damage bonuses, and saving throws vs. charm and fear effects) by an additional +1, for a total of +3.
* <section begin=bard14 />[[Improved Inspire Courage|Improved Inspire Courage:]] <section end=bard14 /> Your inspire courage now gives an additional +2 bonus to attack, damage, and fear saves, and an additional +3 Universal Spell Power.


===Level 15===
===Level 15===
* <section begin=bard15 />[[Inspire Heroics|Inspire Heroics:]] <section end=bard15 /> A bard of 15th level or higher with 18 or more ranks in the [[Skills#Perform|Perform]] skill can use its music or poetics to grant a +4 to saves (does not stack with Greater Heroism) and a +4 to AC to a single target.
* <section begin=bard15 />[[Inspiration Melody: Heroics|Inspiration Melody: Heroics:]] <section end=bard15 /> Adds the effects of Inspire Heroics to your Bardic Inspiration: +4 Music bonus to Armor Class, +4% Music bonus to Dodge, and +4 Music bonus to all Saves.


===Level 18===
===Level 18===
* <section begin=bard18 />[[Mass Suggestion (Song)|Mass Suggestion:]] <section end=bard18 /> A bard of 18th level or higher with 21 or more ranks in the [[Skills#Perform|Perform]] skill can activate this bard ability to charm multiple fascinated foes for a short time.
* <section begin=bard18 />[[Mass Suggestion (Feat)|Mass Suggestion:]] <section end=bard18 /> A bard of 18th level or higher with 21 or more ranks in the [[Skills#Perform|Perform]] skill can activate this bard ability to charm multiple fascinated foes for a short time.
 
===Level 20===
* <section begin=bard20 />[[Improved Inspire Courage|Improved Inspire Courage (+3):]] <section end=bard20 /> This feat increases the bonuses of the [[Inspire Courage]] feat (i.e., attack and damage bonuses, and saving throws vs. charm and fear effects) by an additional +1, for a total of +4.

Revision as of 00:32, 5 September 2020

Level 1[edit]

  • Arcane Lore: Represents your knowledge of the arcane. This feat is received once for every bard level.
  • Dismiss Charm: Activate this short-ranged ability while targeting a charmed, commanded, controlled, or dominated enemy that is under your control to dispel the controlling effect.
  • Fascinate: This feat forces the enemy to sit quietly and take no action for a short period of time or until it is attacked. Requires 3 or more ranks in the Perform skill.
  • Bardic Ballad: You are constantly surrounded by a faint aura of Bardic Music, and it benefits you and your nearby allies in combat. You and all nearby allies receive the benefits of Inspire Courage as long as you are alive and not incapacitated, providing a +1 music bonus to attack rolls, damage rolls, and saving throws versus fear, as well as +3 universal Spell Power.
  • Religious Lore: This feat grants represents your knowledge of religion. Obtain at level 1, 3, 5, 7, etc. of bard taken.
  • Wilderness Lore: This feat grants represents your knowledge of the wilderness. Obtain at level 1, 3, 5, 7, etc. of bard taken.

Level 3[edit]

  • Bardic Inspiration: Activate this ability to Inspire a single target ally or yourself. Future abilities can modify or increase the effect of your Inspiration, and gaining more effective Bard levels will increase your duration of this ability. At Bard Level 3, this automatically includes Inspire Competence, providing a +4 Music bonus to all skill checks.

Level 6[edit]

  • Suggestion: A bard of 6th level or higher with 9 or more ranks in the Perform skill can use a song that casts a spell similar to the Suggestion spell on a creature that he has already fascinated. Using this ability does not break the bard’s concentration on the fascinate effect, nor does it allow a second saving throw against the fascinate effect.

Level 8[edit]

  • Soothing Song: Sing a song to apply a small positive energy heal to your target and nearby party members. In addition, your Inspire Courage becomes Improved Inspire Courage and now gives an additional +1 bonus to attack, damage, and fear saves, and +3 Universal Spell Power.

Level 9[edit]

  • Ballad Melody: Greatness: Adds the effects of Inspire Greatness to your Bardic Ballad, providing allies a +20 Temporary Hit Points, +3 Physical Resistance Rating, an +10 Healing Amplification as long as your are not incapacitated and they are within the Ballad.

Level 12[edit]

  • Song of Freedom: A bard of 12th level or higher with 15 or more ranks in the Perform skill can use its music or poetics to break all enchantments affecting an ally. The ally must be within 30 feet and able to see and hear the bard. The bard must also be able to see the ally. This ability is equivalent to the Break Enchantment spell.

Level 14[edit]

  • Improved Inspire Courage: Your inspire courage now gives an additional +2 bonus to attack, damage, and fear saves, and an additional +3 Universal Spell Power.

Level 15[edit]

  • Inspiration Melody: Heroics: Adds the effects of Inspire Heroics to your Bardic Inspiration: +4 Music bonus to Armor Class, +4% Music bonus to Dodge, and +4 Music bonus to all Saves.

Level 18[edit]

  • Mass Suggestion: A bard of 18th level or higher with 21 or more ranks in the Perform skill can activate this bard ability to charm multiple fascinated foes for a short time.