Difference between revisions of "Elemental Rapier of Air (ML 16) (Tier 3)"

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Revision as of 12:13, 8 October 2023

The page has not been updated for changes in release U62.
Base Damage

Rapier 5 Icon.png

Elemental Rapier of Air
Rapier
Martial Weapon Proficiency

Minimum Level: 16
Bound to Account on Acquire
Base DamageGreyQuestion.png: 11.35
Damage: 1.5[1d6]+5
Damage Types: Pierce, Magic
Critical Roll: 18 - 20 / x2
Attack Mod: STR
Damage Mod: STR

Enchantments: 
  • Upgradeable: This is a tier 4 upgradeable item.
  • +5 Enhancement Bonus: Weapons and Shields: +5 Enhancement Bonus Attack and Damage rolls. Armor and Shields: +5 enhancement bonus to Armor Class.
  • Shocking Burst: This weapon is sheathed in Electric. The weapon deals an additional 1d6 Electric damage each hit. In addition, critical hits deal an additional 1d10 Electric damage for weapons with a x2 critical multiplier, 2d10 for a x3 critical multiplier and 3d10 for a x4 multiplier.
  • Screaming: Screaming weapons emit a piercing screech whenever they are used to make a successful attack. This screech does an additional 1d6 sonic damage.
  • Roaring: This weapon causes targets to become shaken and, on a critical hit, does 2d6 sonic damage to the target.
  • Sirocco: A critical hit with this weapon causes a whirlwind of desert sand to swirl about the target, temporarily blinding it. A successful Reflex DC: 20 save prevents the effect
  • Electric Resistance +35: +35 Enhancement bonus to Resist Electric.
Augments: 
Purple Augment Slot: Empty

Material: This item is made out of: Steel
Hardness: 26 Durability: 205

This rapier is part of a mass-produced line of House Cannith weapons with elementals bound to them. This one is infused with Air and shocks enemies as a result.
Base Value: 6,402 Platinum 2 lbs
Where To Find: Only available via crafting
Upgraded From: