Difference between revisions of "Nightmare Lance"

From DDO Compendium
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{{EnhancementSLA|Nightmare Lance (SLA)|||15 Seconds|15 Spell Points|True|True}}
{{EnhancementSLA|Nightmare Lance (SLA)|||15 Seconds|15 Spell Points|True|True}}
Every {{ColorText|EpicStrike|Epic Strike}} shares a cooldown with every other {{ColorText|EpicStrike|Epic Strike}}. Using this ability will put every {{ColorText|EpicStrike|Epic Strike}} onto the ability's cooldown.
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Revision as of 21:05, 18 November 2021

Enhancement Nightmare Lance Icon.png

Nightmare Lance

Ranks: 1
Points (per rank): 2
Benefits:
Enhancement Nightmare Lance Icon.pngSpell-Like Ability:
Nightmare Lance
Metamagic: Empower, Heighten, Intensify, Maximize, Quicken
Cooldown: 15 Seconds
Activation Cost: 15 Spell Points

Epic Strike: Conjure a lance of pure nightmares to impale your foes, dealing 1d6+6 Force damage per character level to all enemies in a line. On hit, opponent must make a Fortitude DC: 20 + Highest of INT/WIS/CHA Modifier + Illusion Bonus save or be cursed with Shadow Loss. Shadow Loss: You no longer cast a shadow. In addition, you have -5 Physical and Magical Resistance Rating, and -5 Spell Penetration.
Metamagic Feats may be used when casting Spell-Like Abilities at no additional cost.

Every Epic Strike shares a cooldown with every other Epic Strike. Using this ability will put every Epic Strike onto the ability's cooldown.

Selection option for: Epic Strike
Requirements
  • 5 Points spent
  • Level 20