Difference between revisions of "Sickle of Vile Attunement"

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(Added drop location)
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|damagetype = {{DamageType|Slash|Magic}}
|damagetype = {{DamageType|Slash|Magic}}
|critprofile = {{ItemCritProfile||2}}
|critprofile = {{ItemCritProfile||2}}
|attackmod = {{WeaponMod|STR}}
|attackmod = {{AttackMod|STR}}
|damagemod = {{WeaponMod|STR}}
|damagemod = {{WeaponMod|STR}}
|enchantments =  
|enchantments =  
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* {{SpellLore|Negative|7}}
* {{SpellLore|Negative|7}}
* {{SpellPower|Nullification|47}}
* {{SpellPower|Nullification|47}}
* {{Augment|Red}}
|emptyaugments={{EmptyAugments|Red}}
|description = This is a fine weapon, crafted of exquisite Silver. It's likely quite useful against the Undead of certain, powerful Devils.
|description = This evil implement is well suited to any Necromancer.
|droplocation = {{DropLocation|The Sacred Bounty|End Chest}}
|droplocation = {{DropLocation|The Sacred Bounty|End Chest||Heroic}}
|material = Steel
|material = Steel
|hardness = 13
|hardness = 13

Latest revision as of 21:04, 21 October 2023

Sickle 1 Icon.png

Sickle of Vile Attunement
Sickle
Simple Weapon Proficiency

Minimum Level: 3
Bound to Account on Acquire
Base DamageGreyQuestion.png: 6.83
Damage: 1d6+3
Damage Types: Slash, Magic
Critical Roll: 20 / x2
Attack Mod: STR
Damage Mod: STR

Enchantments: 
  • Spellcasting Implement +3: Passive: +3 Implement bonus to Universal Spell Power.
  • +3 Enhancement Bonus: Weapons and Shields: +3 Enhancement Bonus Attack and Damage rolls. Armor and Shields: +3 enhancement bonus to Armor Class.
  • Void Lore +7%: Passive: Your Negative Energy and Poison spells gain a +7% Equipment bonus to their chance to Critical Hit.
  • Nullification +47: Passive: +47 Equipment bonus to Negative Energy and Poison Spell Power.
Augments: 
Red Augment Slot: Empty

Material: This item is made out of: Steel
Hardness: 13 Durability: 80

This evil implement is well suited to any Necromancer.
Base Value: 1,200 Platinum 6 Gold 2 lbs
Sickle of Vile Attunement.png
Where To Find: The Sacred Bounty (Heroic), End Chest