Difference between revisions of "Macabre Throwing Hammer"

From DDO Compendium
m (Text replacement - "|attackmod = {{WeaponMod|" to "|attackmod = {{AttackMod|")
 
(4 intermediate revisions by the same user not shown)
Line 6: Line 6:
|binding = btaoa
|binding = btaoa
|proficiency = Martial
|proficiency = Martial
|basedamagerating = 8.93
|basedamagerating = 7.88
|damage = {{Dice|1.50|1|4||5}}
|damage = {{Dice||1|4||5}}
|damagetype = {{DamageType|Bludgeon|Evil|Magic}}
|damagetype = {{DamageType|Bludgeon|Evil|Magic}}
|critprofile = {{ItemCritProfile||2}}
|critprofile = {{ItemCritProfile||2}}
|attackmod = {{WeaponMod|DEX}}
|attackmod = {{AttackMod|DEX}}
|damagemod = {{WeaponMod|STR}}
|damagemod = {{WeaponMod|STR}}
|returning={{Returning}}
|enchantments =  
|enchantments =  
* {{Returning}}
* {{EnhancementBonus|5}}
* {{EnhancementBonus|5}}
* {{MotherNightsEmbrace}}
* {{MotherNightsEmbrace}}
Line 22: Line 22:
|description = Something about this weapon makes dread seem a little more present.
|description = Something about this weapon makes dread seem a little more present.
|droplocation =  
|droplocation =  
* {{DropLocation|Mists of Ravenloft (Pack)|Any Chest|Ravenloft Quests|Heroic}}
{{StoryArcDrop|The Light of the Land|End Chest|Heroic}}
* {{CollectablePurchase|Talisman|40}}
* {{RavenloftPurchase|Talisman|40}}
|material = Steel
|material = Steel
|hardness = 20
|hardness = 20

Latest revision as of 00:18, 21 October 2023

Macabre Throwing Hammer Icon.png

Macabre Throwing Hammer
Throwing Hammer
Martial Weapon Proficiency

Minimum Level: 10
Bound to Account on Acquire
Base DamageGreyQuestion.png: 7.88
Damage: 1d4+5
Damage Types: Bludgeon, Evil, Magic
Critical Roll: 20 / x2
Attack Mod: DEX
Damage Mod: STR
Chance to Return: 100%

Enchantments: 
  • +5 Enhancement Bonus: Weapons and Shields: +5 Enhancement Bonus Attack and Damage rolls. Armor and Shields: +5 enhancement bonus to Armor Class.
  • Mother Night's Embrace: This weapon is unholy and imbued with one of the two dieties of Barovia - the Mother Night. This weapon is evil, dealing an additional 3d6 evil damage on each hit.
  • Human Bane 3: This weapon deals 3d10 Bane damage against Human.
  • Vampirism 1: This weapon thirsts for the blood of your enemies, healing you for +1d2 hit points with each hit.
  • Chilling 3: This weapon is sheathed in Cold. The weapon deals an additional 3d6 Cold damage each hit.
Augments: 
Orange Augment Slot: Empty

Material: This item is made out of: Steel
Hardness: 20 Durability: 130

Something about this weapon makes dread seem a little more present.
Base Value: 4,000 Platinum 1 Gold 2 lbs
Where To Find: