Difference between revisions of "Hammer of Life (Pre U50)"

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Latest revision as of 14:11, 21 October 2023

Hammer of Life Icon.png

Hammer of Life
Maul
Martial Weapon Proficiency

Minimum Level: 10
Bound to Character on Acquire
Base DamageGreyQuestion.png: 10.45
Damage: 1d10+4
Damage Types: Bludgeon, Magic
Critical Roll: 20 / x3
Attack Mod: STR
Damage Mod: STR

Enchantments: 
  • +4 Enhancement Bonus: Weapons and Shields: +4 Enhancement Bonus Attack and Damage rolls. Armor and Shields: +4 enhancement bonus to Armor Class.
  • Natural Armor +2: Passive: +2 Natural Armor bonus to Armor Class.
  • Heal +10: +10 Competence bonus to Heal.
  • Repair +10: +10 Competence bonus to Repair.
Spell Restoration Icon.pngRestoration
Target: Friend, Self
Duration: Instantaneous
School: Conjuration (Healing)
Cures all temporary ability damage, restores a single negative level suffered from energy drain, and eliminates fatigue or exhaustion suffered by the ally.
Caster Level: 7
1 / 1 Charges(Recharged/Day: 1)

Material: This item is made out of: Steel
Hardness: 16 Durability: 145

A mighty maul commissioned for the House Kundarak Champion. This weapon was lost in an early attempt to re-open the Vault of Night.
Base Value: 7,201 Platinum 2 Gold 10 lbs
Hammer of Life.png
Where To Find: No longer found with these stats
This item was replaced by SSG in U50. Hammer of Life is the current version.