Difference between revisions of "Skullsmasher (ML 13)"

From DDO Compendium
m (Text replacement - "{{Augment|Red}}" to "{{EmptyAugments|Red}}")
m (Text replacement - "* {{EmptyAugments|" to "|emptyaugments={{EmptyAugments|")
Line 16: Line 16:
* {{Skill|Intimidate|11}}
* {{Skill|Intimidate|11}}
* {{Ribcracker|III}}
* {{Ribcracker|III}}
* {{EmptyAugments|Red}}
|emptyaugments={{EmptyAugments|Red}}
|description = Judging from the bits of flesh and skull stuck to the top of this mace, Gorn Gut-Chewer must have used it to settle many disputes.  
|description = Judging from the bits of flesh and skull stuck to the top of this mace, Gorn Gut-Chewer must have used it to settle many disputes.  
|droplocation = {{DropLocation|The Crucible|[[Gorn Gut-Chewer]]'s Chest||Heroic Hard}}
|droplocation = {{DropLocation|The Crucible|[[Gorn Gut-Chewer]]'s Chest||Heroic Hard}}

Revision as of 15:12, 11 November 2020

Skullsmasher Icon.png

Skullsmasher
Light Mace
Simple Weapon Proficiency

Minimum Level: 13
Bound to Character on Equip
Base DamageGreyQuestion.png: 13.20
Damage: 2[1d6]+5
Damage Types: Bludgeon, Magic
Critical Roll: 20 / x3
Attack Mod: STR
Damage Mod: STR

Enchantments: 
  • +5 Enhancement Bonus: Weapons and Shields: +5 Enhancement Bonus Attack and Damage rolls. Armor and Shields: +5 enhancement bonus to Armor Class.
  • Intimidate +11: +11 Competence bonus to Intimidate.
  • Ribcracker III: On Critical Hit: 7d6 bludgeoning damage from weapons with x2 Critical Multiplier, 7d8 bludgeoning damage from weapons with a x3 Critical Multiplier, and 7d10 bludgeoning damage from weapons with a x4 or greater Critical Multiplier.
Augments: 
Red Augment Slot: Empty

Material: This item is made out of: Steel
Hardness: 13 Durability: 130

Judging from the bits of flesh and skull stuck to the top of this mace, Gorn Gut-Chewer must have used it to settle many disputes.
Skullsmasher.png
Where To Find: The Crucible (Heroic Hard), Gorn Gut-Chewer's Chest