Difference between revisions of "Nightmare Lance"

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{{EnhancementSLA|Nightmare Lance (SLA)|||15 Seconds {{PopupNote|EpicStrike}}|15 Spell Points|True|True}}
{{EnhancementSLA|Nightmare Lance (SLA)|||8 Seconds {{PopupNote|EpicStrike}}|15 Spell Points|True|True}}
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Latest revision as of 15:35, 5 March 2024

Enhancement Nightmare Lance Icon.png

Nightmare Lance

Ranks: 1
Points (per rank): 2
Benefits:
Enhancement Nightmare Lance Icon.pngSpell-Like Ability:
Nightmare Lance
Metamagic: Empower, Heighten, Intensify, Maximize, Quicken
Cooldown: 8 Seconds GreyQuestion.png
Activation Cost: 15 Spell Points

Epic Strike: Conjure a lance of pure nightmares to impale your foes, dealing 1d6+6 Force damage per character level to all enemies in a line. On hit, opponent must make a Fortitude DC: 20 + Highest of INT/WIS/CHA Modifier + Illusion Bonus save or be cursed with Shadow Loss. Shadow Loss: You no longer cast a shadow. In addition, you have -5 Physical and Magical Resistance Rating, and -5 Spell Penetration.
Metamagic Feats may be used when casting Spell-Like Abilities at no additional cost.
Selection option for: Epic Strike
Requirements
  • 5 Points spent
  • Level 20