Difference between revisions of "Defiled Reliquary Dagger"

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|proficiency = Simple
|proficiency = Simple
|basedamagerating = 12.10
|basedamagerating = 12.10
|damage = {{Dice|2.60|1|8||5}}
|damage = {{Dice|2.60|1|4||5}}
|damagetype = {{DamageType|Slash|Evil|Magic}}
|damagetype = {{DamageType|Pierce|Evil|Magic}}
|critprofile = {{ItemCritProfile|19|2}}
|critprofile = {{ItemCritProfile|19|2}}
|attackmod = {{WeaponMod|STR}}
|attackmod = {{AttackMod|STR}}
|damagemod = {{WeaponMod|STR}}
|damagemod = {{WeaponMod|STR}}
|enchantments =  
|enchantments =  
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|bug =  
|bug =  
|replaced =  
|replaced =  
|weight = 6
|weight = 1.00
|basevalue = {{Price|7200|2}}
|basevalue = {{Price|7200|2}}
|emptyaugments = {{EmptyAugments|Red}}
|emptyaugments = {{EmptyAugments|Red}}
|itemsets =  
|itemsets =  
|otherversions=
* [[Legendary Defiled Reliquary Dagger]]
}}
}}

Latest revision as of 18:29, 27 October 2023

Defiled Reliquary Dagger Icon.png

Defiled Reliquary Dagger
Dagger
Simple Weapon Proficiency

Minimum Level: 18
Bound to Account on Acquire
Base DamageGreyQuestion.png: 12.10
Damage: 2.60[1d4]+5
Damage Types: Pierce, Evil, Magic
Critical Roll: 19 - 20 / x2
Attack Mod: STR
Damage Mod: STR

Enchantments: 
  • +5 Enhancement Bonus: Weapons and Shields: +5 Enhancement Bonus Attack and Damage rolls. Armor and Shields: +5 enhancement bonus to Armor Class.
  • Improved Destruction: On hit: Your target gains a stack of Armor Destruction. (-1 Penalty to Armor Class, -1% of its Fortification. 20 Second duration. Stacks up to 15 times.) This effect may trigger once every second.
  • Unholy 4: This weapon is used by the wicked to smite the pure, dealing an additional 4d6 evil damage on each hit. This effect makes the weapon evil aligned.
  • Evil Blast 4: This weapon is a sinister implement of evil deeds, dealing 4d6 Evil damage on a successful hit, and an additional 4d6 Evil damage on a critical hit. This effect makes the weapon evil aligned.
  • Vile Grip of the Hidden Hand: Attacks and offensive spells have a small chance to deal massive evil damage.
  • Adamantine: Found only in meteorites and the rarest of veins in magical areas, this ultrahard metal adds to he quality of a weapon or suit of armor. Weapons made of adamantine have the ability to bypass the protective damage reduction of certain monsters.
Augments: 
Red Augment Slot: Empty

Material: This item is made out of: Adamantine
Hardness: 28 Durability: 220

The shine of this weapon is gone; there is now only malice within it.
Base Value: 7,200 Platinum 2 Gold 1.00 lbs
Where To Find: Only available via crafting
Upgraded From: 
Related Items: 
  • Legendary Defiled Reliquary Dagger