Difference between revisions of "Sceptre of Magnetism"

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|name = Sceptre of Magnetism
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|type = Club
|type = Club

Revision as of 10:38, 8 October 2023

The page has not been updated for changes in release U62.
Base Damage

Club 2 Icon.png

Sceptre of Magnetism
Club
Simple Weapon Proficiency

Minimum Level: 2
Bound to Account on Acquire
Base DamageGreyQuestion.png: 4.73
Damage: 1d6+1
Damage Types: Bludgeon, Magic
Critical Roll: 20 / x2
Attack Mod: STR
Damage Mod: STR

Enchantments: 
  • Spellcasting Implement +2: Passive: +2 Implement bonus to Universal Spell Power.
  • +1 Enhancement Bonus: Weapons and Shields: +1 Enhancement Bonus Attack and Damage rolls. Armor and Shields: +1 enhancement bonus to Armor Class.
  • Lightning Lore +6%: Passive: Your Electric spells gain a +6% Equipment bonus to their chance to Critical Hit.
  • Magnetism +43: Passive: +43 Equipment bonus to Electric Spell Power.
Augments: 
Red Augment Slot: Empty

Material: This item is made out of: Steel
Hardness: 12 Durability: 70

This magical sceptre is attuned to Electric spells.
Base Value: 800 Platinum1 Copper 3 lbs
Sceptre of Spell Power.png
Where To Find: Morten Edgewright: Purchase for Arcane Ingot Icon.png 1x Arcane Ingot
Related Items: