Difference between revisions of "Legendary Trial by Fire"

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{{VerificationNeeded}}{{Template:RuneArm
{{Template:RuneArm
|name = Legendary Trial by Fire
|name = Legendary Trial by Fire
|type = Rune Arm
|type = Rune Arm
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|binding = btaoa
|binding = btaoa
|enchantments =  
|enchantments =  
{{RuneArmBlast|Fire Blast|Elemental|V}}
{{RuneArmBlast|Fire Blast|aoe|V}}
* {{Vitality|47}}
* {{Vitality|47}}
* {{ElementalAbsorb|Fire|6||Quality}}
* {{ElementalAbsorb|Fire|6||Quality}}
* {{SpellPower|Combustion|149}}
* {{SpellPower|Combustion|149}}
* {{RuneArmImbue|Fire|Elemental|VI}}
* {{RuneArmImbue|Fire|single|VI}}
|description = Droaam is sometimes a cruel and brutal place. Artificers that hail from there often enchant their armaments to help them survive the inevitable power struggles.
|description = Droaam is sometimes a cruel and brutal place. Artificers that hail from there often enchant their armaments to help them survive the inevitable power struggles.
|droplocation = {{DropLocation|Attack on Stormreach (Arc)|Chain End Reward|Attack on Stormreach|Legendary}}
|droplocation = {{DropLocation|Attack on Stormreach (Arc)|Chain End Reward|Attack on Stormreach|Legendary}}

Latest revision as of 11:48, 29 July 2023

Rune Arm 4 Icon.png Legendary Trial by Fire
Rune Arm
Feat Required: Artificer Rune Arm Use!
Minimum Level: 31
Bound to Account on Acquire
Enchantments:
Spell Scorch Icon.pngFire Blast
Target: Directional, Foe
Duration: Instantaneous
School: Evocation
Deals fire damage to a target with a cone shaped blast of fire. At higher charge tiers the blast is larger. Opponents within the blast receive a Reflex save for half damage.

Charge Tier 1: 1d6+1 + 1 per ART Level

Charge Tier 2: 2d8+3 + 1d2 per ART Level
Charge Tier 3: 3d10+6 + 1d10 per ART Level
Charge Tier 4: 4d12+10 + 2d8 per ART Level
Charge Tier 5: 5d14+15 + 2d10 per ART Level

  • Maximum Charge Tier: V: The maximum charge tier of this Rune Arm is Tier V.
  • Vitality +47: Passive: +47 Vitality bonus to Hit Points.
  • Quality Fire Absorption +6%: 6% Quality Bonus to fire absorption.
  • Combustion +149: Passive: +149 Equipment bonus to Fire Spell Power.
  • Rune Arm Imbue: Fire VI: Wearing this Rune Arm will imbue any weapon you wield, dealing 2d12 fire damage per hit. This damage scales with 200% Melee or Ranged Power (whichever is higher).
Augments: 
Green Augment Slot: Empty
Yellow Augment Slot: Empty

Material: This item is made out of: Gem
Hardness: 41 Durability: 415

Description: Droaam is sometimes a cruel and brutal place. Artificers that hail from there often enchant their armaments to help them survive the inevitable power struggles.
Base Value: 24,800 Platinum0.25 lbs
Trial by Fire.png
Where To Find: Attack on Stormreach (Legendary), Chain End Reward
Related Items: