Difference between revisions of "Shining Reliquary Throwing Axe"

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(Created page with "{{FutureInformation|U61}}{{Template:Weapon |name = Shining Reliquary Throwing Axe |type = Throwing Axe |minlevel = 18 |absoluteminlevel = |binding = btaoa |proficiency = Martial |basedamagerating = 25.30 |damage = {{Dice|1.5|1|6||5}} |damagetype = {{DamageType|Slash|Magic}} |critprofile = {{ItemCritProfile||3}} |attackmod = {{WeaponMod|DEX}} |damagemod = {{WeaponMod|STR}} |enchantments = * {{EnhancementBonus|5}} * {{Destruction|Improved}} * {{Elemental|Light|Coruscatin...")
 
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|basevalue = {{Price|7200|6}}
|basevalue = {{Price|7200|6}}
|emptyaugments = {{EmptyAugments|Red}}
|emptyaugments = {{EmptyAugments|Red}}
|returning={{Returning}}
|itemsets =  
|itemsets =  
|otherversions=
|otherversions=
* [[Legendary Shining Reliquary Throwing Axe]]
* [[Legendary Shining Reliquary Throwing Axe]]
}}
}}

Revision as of 20:58, 27 July 2023

The page contains information retrieved from either Lamannia or the forums that is scheduled for a future release.

This information is scheduled to be released when U61 goes live.

Throwing Axe 1 Icon.png

Shining Reliquary Throwing Axe
Throwing Axe
Martial Weapon Proficiency

Minimum Level: 18
Bound to Account on Acquire
Base DamageGreyQuestion.png: 25.30
Damage: 1.5[1d6]+5
Damage Types: Slash, Magic
Critical Roll: 20 / x3
Attack Mod: DEX
Damage Mod: STR
Chance to Return: 100%

Enchantments: 
  • +5 Enhancement Bonus: Weapons and Shields: +5 Enhancement Bonus Attack and Damage rolls. Armor and Shields: +5 enhancement bonus to Armor Class.
  • Improved Destruction: On hit: Your target gains a stack of Armor Destruction. (-1 Penalty to Armor Class, -1% of its Fortification. 20 Second duration. Stacks up to 15 times.) This effect may trigger once every second.
  • Coruscating 4: This effect causes the edges of this weapon to coruscate, dealing 4d6 Light damage on each hit.
  • Blazing 10: This weapon deals 10d6 Light Damage on Critical Hit.
  • Evil Outsider Bane 4: This weapon deals 4d10 Bane damage against Evil Outsiders.
  • Adamantine: Found only in meteorites and the rarest of veins in magical areas, this ultrahard metal adds to he quality of a weapon or suit of armor. Weapons made of adamantine have the ability to bypass the protective damage reduction of certain monsters.
Augments: 
Red Augment Slot: Empty

Material: This item is made out of: Adamantine
Hardness: 28 Durability: 210

This shining weapon is a relic of a bygone age.
Base Value: 7,200 Platinum 6 Gold 2 lbs