Difference between revisions of "Master Transmuter's Staff"

From DDO Compendium
Line 7: Line 7:
|basedamagerating = 8.93
|basedamagerating = 8.93
|damage = {{Dice||1|6||5}}
|damage = {{Dice||1|6||5}}
|damagetype = {{DamageType|Bludgeon}}, {{DamageType|Magic}}
|damagetype = {{DamageType|Bludgeon|Magic}}
|critprofile = 20 / x2
|critprofile = {{ItemCritProfile|20||2}}
|attackmod = [[STR]]
|attackmod = {{WeaponMod|STR}}
|damagemod = [[STR]]
|damagemod = {{WeaponMod|STR}}
|enchantments =  
|enchantments =  
* {{SpellPower|Implement|15}}
* {{SpellPower|Implement|15}}

Revision as of 02:23, 16 September 2018

Master Transmuter's Staff Icon.png

Master Transmuter's Staff
Quarterstaff
Simple Weapon Proficiency

Minimum Level: 12
Bound to Character on Equip
Base DamageGreyQuestion.png: 8.93
Damage: 1d6+5
Damage Types: Bludgeon, Magic
Critical Roll: 20 - 20 / x
Attack Mod: STR
Damage Mod: STR

Enchantments: 
Spell Disintegrate Icon.pngDisintegrate
Target: Foe, Directional, Breakable
Duration: Instantaneous
School: Transmutation (Untyped)
A sickly green ray emanates forth, doing 8 to 12 damage per caster level to the target (up to a max of 160 to 240 damage at caster level 20). Anything reduced to 0 hit points is disintegrated. A successful Fortitude save reduces this damage to 10 to 30. As a ray this spell has double normal range.
Caster Level: 11
3 / 3 Charges(Recharged/Day: 3)

Material: This item is made out of: Wood
Hardness: 17 Durability: 150

This magnificent staff was very likely a relic created by Mordain the Fleshweaver. It was probably shattered at some point long ago, with its two halves being scattered across Droaam until they were reforged into a single weapon again.
Master Transmuter's Staff.png