Difference between revisions of "Dinosaur Bone Runearm"

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(Created page with "{{FutureInformation|U55-Isle of Dread Expansion}}{{Template:RuneArm |name = Dinosaur Bone Runearm |type = Rune Arm |minlevel = 31 |absoluteminlevel = 31 |binding = btaoa |enchantments = * {{RuneArmBlast|Corrupted Fire Blast|Elemental|V}} * {{RuneArmImbue|Tidal Shot|Elemental|VI}} |description = This Runearm is a blend of dinosaur bone and magical technology. |droplocation = |material = Bone |hardness = 41 |durability = 505 |update = 55 |details = |upgradeable = |icon...")
 
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|binding = btaoa
|binding = btaoa
|enchantments =  
|enchantments =  
* {{RuneArmBlast|Corrupted Fire Blast|Elemental|V}}
{{RuneArmBlast|Corrupted Fire Blast|Elemental|V}}
* {{RuneArmImbue|Tidal Shot|Elemental|VI}}
* {{RuneArmImbue|Tidal Shot|Elemental|VI}}
|description = This Runearm is a blend of dinosaur bone and magical technology.
|description = This Runearm is a blend of dinosaur bone and magical technology.

Revision as of 23:52, 6 June 2022

The page contains information retrieved from either Lamannia or the forums that is scheduled for a future release.

This information is scheduled to be released when U55-Isle of Dread Expansion goes live.
Dinosaur Bone Runearm Icon.png Dinosaur Bone Runearm
Rune Arm
Feat Required: Artificer Rune Arm Use!
Minimum Level: 31
Absolute Minimum Level: 31
Bound to Account on Acquire
Enchantments:
Spell Scorch Icon.pngCorrupted Fire Blast
Target: Directional, Foe, Breakable
Duration: Instantaneous
School: Evocation
Deals fire damage to a target with a cone shaped blast of fire. At higher charge tiers the blast is larger. Opponents within the blast receive a Will save for half damage. At charge Tier 3 and higher, opponents within the blast have a 25% chance to have a Curse spell cast on them.

Charge Tier 1: 4 to 10 + 1 to 2 per Artificer Level

Charge Tier 2: 5 to 15 + 1 to 4 per Artificer Level
Charge Tier 3: 6 to 20 + 1 to 6 per Artificer Level
Charge Tier 4: 7 to 25 + 1 to 8 per Artificer Level
Charge Tier 5: 8 to 30 + 1 to 10 per Artificer Level

  • Maximum Charge Tier: V: The maximum charge tier of this Rune Arm is Tier V.
  • Rune Arm Imbue: Tidal Shot VI: Wearing this Rune Arm will imbue any weapon you wield, dealing 2d12 tidal shot damage per hit. This damage scales with 200% Melee or Ranged Power (whichever is higher).
Augments: 
Isle of Dread: Scale Slot (Weapon): Empty
Isle of Dread: Fang Slot (Weapon): Empty
Isle of Dread: Scale Slot (Armor): Empty
Isle of Dread: Fang Slot (Armor): Empty
Green Augment Slot: Empty
Yellow Augment Slot: Empty

Material: This item is made out of: Bone
Hardness: 41 Durability: 505

Description: This Runearm is a blend of dinosaur bone and magical technology.
Base Value: 24,800 Platinum0.25 lbs
Dinosaur Bone Runearm.png