Difference between revisions of "Curative Admixture: Cure Light Wounds (SLA)"

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{{EnhItem
{{EnhItem
|name=Curative Admixture: Cure Light Wounds
|name=Curative Admixture: Light Wounds
|ranks=3
|ranks=3
|cost=1
|cost=1
|link=Curative Admixture: Cure Light Wounds (SLA)
|link=Curative Admixture: Cure Light Wounds (SLA)
|description =
|description =
|benefitline= {{EnhancementSLA|Curative Admixture: Cure Light Wounds|Spell Curative_Admixture-_Cure_Light_Wounds}}  
|benefitline=
{{EnhancementSLA|Curative Admixture: Cure Light Wounds|||||True|True}}  
|rank1benefit=
|rank1benefit=
|rank1activationcost=4 Spell Points
|rank1activationcost=4 Spell Points

Latest revision as of 14:48, 15 December 2021

Spell Curative Admixture- Cure Light Wounds Icon.png

Curative Admixture: Light Wounds

Ranks: 3
Points (per rank): 1
Benefits:

Spell Curative Admixture- Cure Light Wounds Icon.pngSpell-Like Ability:
Curative Admixture: Cure Light Wounds
Metamagic: Accelerate, Empower, Empower Healing, Intensify, Maximize

Infuse a Cure Light Wounds potion with magical energy, hurling it towards your target in an arc. The potions explodes in a small AOE that deals 1d6+2 plus 1 per caster level (maximum caster level 5) positive energy damage to nearby living allies and enemy undead.
Metamagic Feats may be used when casting Spell-Like Abilities at no additional cost.
Rank 1:
  • Activation Cost: 4 Spell Points
  • Cooldown: 12 seconds
Rank 2:
  • Activation Cost: 3 Spell Points
  • Cooldown: 8 seconds
Rank 3:
  • Activation Cost: 2 Spell Points
  • Cooldown: 6 seconds
Requirements
Spell Curative Admixture- Cure Light Wounds Icon.png

Renegade Mastermaker - Curative Admixture: Cure Light Wounds

  • 1 Points spent in Tree
  • Artificer 1