Prison Break (ML 15)

From DDO Compendium
The page has not been updated for changes in release U62.
Base Damage

Prison Break Icon.png

Prison Break
Dwarven War Axe
Exotic Weapon Proficiency

Minimum Level: 15
Bound to Character on Equip
Base DamageGreyQuestion.png: 14.30
Damage: 1.5[1d10]+5
Damage Types: Slash, Magic
Critical Roll: 20 / x3
Attack Mod: STR
Damage Mod: STR

Enchantments: 
  • +5 Enhancement Bonus: Weapons and Shields: +5 Enhancement Bonus Attack and Damage rolls. Armor and Shields: +5 enhancement bonus to Armor Class.
  • Sundering IV: On Hit: Your target suffers a -1 Penalty to Fortitude Saving Throws for 6 second. This effect stacks up to 5 times. This effect may only occur on-hit once every three seconds.
    Passive: The DC of the saving throw to resist your Sunder combat feats is increased by 8.
  • A Random Effect, the following have been seen:
    • Acid II: The weapon deals an additional 2d4 Acid damage on each hit.
    • Frost II: The weapon deals an additional 2d4 Cold damage on each hit.
    • Flaming II: The weapon deals an additional 2d4 Fire damage on each hit.
    • Shock II: The weapon deals an additional 2d4 Electricity damage on each hit.
    • Poison II: This weapon is sheathed in Poison. The weapon deals an additional 2d6 Poison damage each hit.
    • Anarchic 1: This weapon is chaotic and wielded by those who embrace chaos, dealing an additional 1d6 chaos damage on each hit. This effect makes the weapon chaotically aligned.
    • Axomatic 1:  This weapon is righteous and wielded by those who stand against chaos, dealing an addition 1d6 law damage on each hit. This effect makes the weapon lawfully aligned.
    • Acid Burst: This weapon is sheathed in Acid. The weapon deals an additional 1d6 Acid damage each hit. In addition, critical hits deal an additional 1d10 Acid damage for weapons with a x2 critical multiplier, 2d10 for a x3 critical multiplier and 3d10 for a x4 multiplier.
    • Cold Burst: This weapon is sheathed in Cold. The weapon deals an additional 1d6 Cold damage each hit. In addition, critical hits deal an additional 1d10 Cold damage for weapons with a x2 critical multiplier, 2d10 for a x3 critical multiplier and 3d10 for a x4 multiplier.
    • Fire Burst: This weapon is sheathed in Fire. The weapon deals an additional 1d6 Fire damage each hit. In addition, critical hits deal an additional 1d10 Fire damage for weapons with a x2 critical multiplier, 2d10 for a x3 critical multiplier and 3d10 for a x4 multiplier.
    • Electricity Burst: This weapon is sheathed in Electricity. The weapon deals an additional 1d6 Electricity damage each hit. In addition, critical hits deal an additional 1d10 Electricity damage for weapons with a x2 critical multiplier, 2d10 for a x3 critical multiplier and 3d10 for a x4 multiplier.
    • Seeker +4: +4 Enhancement bonus to confirm critical hits, and damage (before multiplier) on critical hits.

Material: This item is made out of: Steel
Hardness: 19 Durability: 175

When brute force doesn't work... You didn't use enough brute force.
Base Value: 6,003 Platinum 8 lbs
Prison Break.png
Where To Find: A Lesson in Deception (Heroic Hard), End Chest