Feat Required: Artificer Rune Are Use!
Minimum Level: 23
Bound to Character on Equip
Target: Foe, Directional, Breakable
Spell Resistance: No
Deals electrical damage to a target with a cone shaped blast of lightning. At higher charge tieres the blast is larger. Opponents within the blast receive a Reflex save for half damage.
Charge Tier 1: 4 to 10 + 1 to 2 per Artificer Level
Charge Tier 2: 5 to 15 + 1 to 4 per Artificer Level
Charge Tier 3: 6 to 20 + 1 to 6 per Artificer Level
Charge Tier 4: 7 to 25 + 1 to 8 per Artificer Level
Charge Tier 5: 8 to 30 + 1 to 10 per Artificer Level
- Maximum Charge Tier: V: The maximum charge tier of this Rune Arm is Tier V.
- Rune Arm Imbue: Electrical IV: Wearing this Rune Arm will imbue any weapon you wield, dealing 2d8 electrical damage per hit. This damage scales with 200% Melee or Ranged Power (whichever is higher).
- Dodge +8%: Passive: +8% bonus to Dodge.
- Competence Electric Resistance 5: +5 Competence bonus to Resist Electric.
- Empty Yellow Augment Slot: This item has a Yellow Augment Slot. It can be combined with a Yellow Augment. Augments can be found in treasure, acquired from Collector NPC's throughout the world, or be purchased on the DDO Store.
- Empty Colorless Augment Slot: This item has a Colorless Augment Slot. It can be combined with a Colorless Augment. Augments can be found in treasure, acquired from Collector NPC's throughout the world, or be purchased on the DDO Store.
Material: This item is made out of: Gem
Hardness: 24 Durability: 280
Description: Sparks dance across the surface of this armament.