Witching Hour

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Witching Hour Icon.png

Witching Hour
Quarterstaff
Simple Weapon Proficiency

Minimum Level: 8
Bound to Character on Equip
Base DamageGreyQuestion.png: 8.40
Damage: 1.25[1d6]+4
Damage Types: Bludgeon, Adamantine, Magic
Critical Roll: 20 - 20 / x2
Attack Mod: STR
Damage Mod: STR

Enchantments: 
  • Spellcasting Implement +12: Passive: +12 Implement bonus to Universal Spell Power.
  • +4 Enhancement Bonus: Weapons and Shields: +4 Enhancement Bonus Attack and Damage rolls. Armor and Shields: +4 enhancement bonus to Armor Class.
  • Ghost Touch: An incorporeal creature's 50% chance to avoid damage does not apply to attacks with ghost touch weapons.
  • Nullification +54: Passive: +54 Equipment bonus to Negative Energy and Poison Spell Power.
  • Void Lore +14%: Passive: Your Negative Energy and Poison spells gain a +14% Equipment bonus to their chance to Critical Hit.
  • [[File:{{{name}}}_Icon.png|link=File:{{{name}}}_Icon.png|36px|x36px|]]{{{name}}}
    Augment
    Augment Bag Icon.png
    Binding: Unbound
    Augment Type:
    Slotted Effect: 


    • Adamantine: Found only in meteorites and the rarest of veins in magical areas, this ultrahard metal adds to he quality of a weapon or suit of armor. Weapons made of adamantine have the ability to bypass the protective damage reduction of certain monsters.

Material: This item is made out of: Adamantine
Hardness: 25 Durability: 130

This crooked black staff feels cold to the touch.
Base Value: 3,500 Platinum1 Silver 4 lbs
Witching Hour.png