Suppressive Fire

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File:Suppressive Fire Icon.png Suppressive Fire
Rune Arm
Feat Required: Artificer Rune Arm Use!
Minimum Level: 10
Bound to Account on Acquire
Enchantments:
Spell Fireball Icon.pngCorrupted Exploding Fire Shot
Target: Foe, Directional, Breakable
Duration: Instantaneous
School: Evocation
Spell Resistance: No
Fires an explosive ball of flame that damage your enemies. Opponents struck by the fireball receive a Will save for half damage. At Charge Tier 3 and higher, opponents within the blast have a 25% chance to have a Curse spell cast on them.

Charge Tier 1: 4 to 10 + 1 to 2 per Artificer Level

Charge Tier 2: 5 to 15 + 1 to 4 per Artificer Level
Charge Tier 3: 6 to 20 + 1 to 6 per Artificer Level
Charge Tier 4: 7 to 25 + 1 to 8 per Artificer Level
Charge Tier 5: 8 to 30 + 1 to 10 per Artificer Level

  • Maximum Charge Tier: III: The maximum charge tier of this Rune Arm is Tier III.
  • Combustion +77: Passive: +77 Equipment bonus to Fire Spell Power.
  • Immunity to Fear: The wearer of this item is immune to all fear effects.
  • Fire Resistance +21: +21 Enhancement bonus to Resist Fire.
  • Tira's Splendor: Provides the Pierce Silver feat, allowing your equipped weapons to break Silver DR.
  • Rune Arm Imbue: Fire III: Wearing this Rune Arm will imbue any weapon you wield, dealing 2d6 fire damage per hit. This damage scales with 200% Melee or Ranged Power (whichever is higher).
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    Augment
    Augment Bag Icon.png
    Binding: Unbound
    Augment Type:
    Slotted Effect: 


    +5 Profane Bonus to Physical Resistance Rating.
    +10 Profane Bonus to Positive, Negative, and Repair Healing Amplification.
    +5 Profane Bonus to Melee and Ranged Power.
    +10 Profane Bonus to Universal Spell Power.

Material: This item is made out of: Force
Hardness: 20 Durability: 190

Description: A curious device crafted by some mad Wizard in order to keep the local pests in check.
Base Value: 5,375 Platinum0.25 lbs
Where To Find: The Final Vintage (Heroic), End Chest