Slave Lords Crafting
From DDO Compendium
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Name | Slot | Bonus | Ingredients | |
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Slaver's Strength | Prefix | Strength +5: Passive: +5 Enhancement bonus to Strength. | 50 Broken Shackles | |
Slaver's Dexterity | Prefix | Dexterity +5: Passive: +5 Enhancement bonus to Dexterity. | 50 Broken Shackles | |
Slaver's Constitution | Prefix | Constitution +5: Passive: +5 Enhancement bonus to Constitution. | 50 Broken Shackles | |
Slaver's Wisdom | Prefix | Wisdom +5: Passive: +5 Enhancement bonus to Wisdom. | 50 Broken Shackles | |
Slaver's Intelligence | Prefix | Intelligence +5: Passive: +5 Enhancement bonus to Intelligence. | 50 Broken Shackles | |
Slaver's Charisma | Prefix | Charisma +5: Passive: +5 Enhancement bonus to Charisma. | 50 Broken Shackles | |
Slaver's Fortification | Prefix | Fortification +70%: Passive: +70% Enhancement bonus to Fortification. (Fortification is a chance to negate additional damage incurred from Critical Hit or Sneak Attack. Some enemies can bypass a portion of your Fortification.) | 50 Broken Shackles | |
Slaver's False Life | Prefix | False Life +18: This item grants the wearer +18 Enhancement bonus to maximum hit points. | 50 Broken Shackles | |
Slaver's Sheltering | Prefix | Sheltering +12: +12 Enhancement bonus to Physical and Magical Resistance Ratings. | 50 Broken Shackles | |
Slaver's Wizardry | Prefix | Wizardry +96: Passive: +96 Enhancement bonus to your spell point maximum. (If you have Sorcerer or Favored Soul levels, you gain additional spell points proportionate to the ratio of those levels to other classes). | 50 Broken Shackles | |
Slaver's Thorn Guard | Suffix | Thorn Guard +2: When hit or missed in Melee: Deals 2d8 Thorn damage to your attacker. | 50 Chain Links | |
Slaver's Acid Guard | Suffix | Acid Guard +2: When hit or missed in Melee: Deals 2d8 Acid damage to your attacker. | 50 Chain Links | |
Slaver's Fire Guard | Suffix | Fire Guard +2: When hit or missed in Melee: Deals 2d8 Fire damage to your attacker. | 50 Chain Links | |
Slaver's Ice Guard | Suffix | Ice Guard +2: When hit or missed in Melee: Deals 2d8 Ice damage to your attacker. | 50 Chain Links | |
Slaver's Lightning Guard | Suffix | Lightning Guard +2: When hit or missed in Melee: Deals 2d8 Lightning damage to your attacker. | 50 Chain Links | |
Slaver's Sonic Guard | Suffix | Sonic Guard +2: When hit or missed in Melee: Deals 2d8 Sonic damage to your attacker. | 50 Chain Links | |
Slaver's Light Guard | Suffix | Light Guard +2: When hit or missed in Melee: Deals 2d8 Light damage to your attacker. | 50 Chain Links | |
Slaver's Good Guard | Suffix | Good Guard +2: When hit or missed in Melee: Deals 2d8 Good damage to your attacker. | 50 Chain Links | |
Slaver's Evil Guard | Suffix | Evil Guard +2: When hit or missed in Melee: Deals 2d8 Evil damage to your attacker. | 50 Chain Links | |
Slaver's Accuracy | Suffix | Enhanced Accuracy +8: +8 Enhancement bonus to your attack rolls. | 50 Chain Links | |
Slaver's Deadly | Suffix | Enhanced Deadly +4: +4 Enhancement bonus to weapon damage. | 50 Chain Links | |
Slaver's Deception | Suffix | Deception +3: +3 Enhancement bonus to hit and +6 Enhancement bonus to damage to attacks that qualify as Sneak Attacks | 50 Chain Links | |
Slaver's Seeker | Suffix | Seeker +5: +5 Enhancement bonus to confirm critical hits, and damage (before multiplier) on critical hits. | 50 Chain Links | |
Slaver's Armor Piercing | Suffix | Armor-Piercing +8%%: +8%% Enhancement bonus to Bypass enemy fortification. | 50 Chain Links | |
Slaver's Resistance | Suffix | Resistance +4: Passive: +4 Resistance bonus to Fortitude, Reflex, and Will Saving Throws. | 50 Chain Links | |
Slaver's Acid Lore | Suffix | Acid Lore +10%: Passive: Your Acid spells gain a +10% Equipment bonus to their chance to Critical Hit. | 50 Chain Links | |
Slaver's Ice Lore | Suffix | Ice Lore +10%: Passive: Your Cold spells gain a +10% Equipment bonus to their chance to Critical Hit. | 50 Chain Links | |
Slaver's Lightning Lore | Suffix | Lightning Lore +10%: Passive: Your Electric spells gain a +10% Equipment bonus to their chance to Critical Hit. | 50 Chain Links | |
Slaver's Fire Lore | Suffix | Fire Lore +10%: Passive: Your Fire spells gain a +10% Equipment bonus to their chance to Critical Hit. | 50 Chain Links | |
Slaver's Kinetic Lore | Suffix | Kinetic Lore +10%: Passive: Your Force, Physical, and Untyped spells gain a +10% Equipment bonus to their chance to Critical Hit. | 50 Chain Links | |
Slaver's Radiance Lore | Suffix | Radiance Lore +10%: Passive: Your Light and Alignment spells gain a +10% Equipment bonus to their chance to Critical Hit. | 50 Chain Links | |
Slaver's Void Lore | Suffix | Void Lore +10%: Passive: Your Negative Energy and Poison spells gain a +10% Equipment bonus to their chance to Critical Hit. | 50 Chain Links | |
Slaver's Healing Lore | Suffix | Healing Lore +10%: Passive: Your Healing spells gain a +10% Equipment bonus to their chance to Critical Hit. | 50 Chain Links | |
Slaver's Repair Lore | Suffix | Repair Lore +10%: Passive: Your Repair and Rust spells gain a +10% Equipment bonus to their chance to Critical Hit. | 50 Chain Links | |
Slaver's Sonic Lore | Suffix | Sonic Lore +10%: Passive: Your Sonic spells gain a +10% Equipment bonus to their chance to Critical Hit. | 50 Chain Links | |
Slaver's Corrosion | Suffix | Corrosion +70: Passive: +70 Equipment bonus to Acid Spell Power. | 50 Chain Links | |
Slaver's Glaciation | Suffix | Glaciation +70: Passive: +70 Equipment bonus to Cold Spell Power. | 50 Chain Links | |
Slaver's Magnetism | Suffix | Magnetism +70: Passive: +70 Equipment bonus to Electric Spell Power. | 50 Chain Links | |
Slaver's Combustion | Suffix | Combustion +70: Passive: +70 Equipment bonus to Fire Spell Power. | 50 Chain Links | |
Slaver's Resonance | Suffix | Resonance +70: Passive: +70 Equipment bonus to Sonic Spell Power. | 50 Chain Links | |
Slaver's Impulse | Suffix | Impulse +70: Passive: +70 Equipment bonus to Force, Physical, and Untyped Spells Spell Power. | 50 Chain Links | |
Slaver's Radiance | Suffix | Radiance +70: Passive: +70 Equipment bonus to Light and Alignment Spell Power. | 50 Chain Links | |
Slaver's Devotion | Suffix | Devotion +70: Passive: +70 Equipment bonus to Positive Spell Power. | 50 Chain Links | |
Slaver's Nullification | Suffix | Nullification +70: Passive: +70 Equipment bonus to Negative Energy and Poison Spell Power. | 50 Chain Links | |
Slaver's Reconstruction | Suffix | Reconstruction +70: Passive: +70 Equipment bonus to Repair Spell Power. | 50 Chain Links | |
Slaver's Balance | Extra | Balance +10: +10 Competence bonus to Balance. | 50 Broken Collars | |
Slaver's Bluff | Extra | Bluff +10: +10 Competence bonus to Bluff. | 50 Broken Collars | |
Slaver's Concentration | Extra | Concentration +10: +10 Competence bonus to Concentration. | 50 Broken Collars | |
Slaver's Diplomacy | Extra | Diplomacy +10: +10 Competence bonus to Diplomacy. | 50 Broken Collars | |
Slaver's Disable Device | Extra | Disable Device +10: +10 Competence bonus to Disable Device. | 50 Broken Collars | |
Slaver's Haggle | Extra | Haggle +10: +10 Competence bonus to Haggle. | 50 Broken Collars | |
Slaver's Heal | Extra | Heal +10: +10 Competence bonus to Heal. | 50 Broken Collars | |
Slaver's Hide | Extra | Hide +10: +10 Competence bonus to Hide. | 50 Broken Collars | |
Slaver's intimidate | Extra | Intimidate +10: +10 Competence bonus to Intimidate. | 50 Broken Collars | |
Slaver's Jump | Extra | Jump +10: +10 Competence bonus to Jump. | 50 Broken Collars | |
Slaver's Listen | Extra | Listen +10: +10 Competence bonus to Listen. | 50 Broken Collars | |
Slaver's Move Silently | Extra | Move Silently +10: +10 Competence bonus to Move Silently. | 50 Broken Collars | |
Slaver's Open Lock | Extra | Open Lock +10: +10 Competence bonus to Open Lock. | 50 Broken Collars | |
Slaver's Perform | Extra | Perform +10: +10 Competence bonus to Perform. | 50 Broken Collars | |
Slaver's Repair | Extra | Repair +10: +10 Competence bonus to Repair. | 50 Broken Collars | |
Slaver's Search | Extra | Search +10: +10 Competence bonus to Search. | 50 Broken Collars | |
Slaver's Spot | Extra | Spot +10: +10 Competence bonus to Spot. | 50 Broken Collars | |
Slaver's Swim | Extra | Swim +10: +10 Competence bonus to Swim. | 50 Broken Collars | |
Slaver's Tumble | Extra | Tumble +10: +10 Competence bonus to Tumble. | 50 Broken Collars | |
Slaver's Use Magic Device | Extra | Use Magic Device +10: +10 Competence bonus to Use Magic Device. | 50 Broken Collars | |
Slaver's Spellsight | Extra | Spellsight +10: +10 Competence bonus to Spellcraft. | 50 Broken Collars | |
Slaver's Spell Penetration | Extra | Equipped Spell Penetration +2: Passive: +2 Equipment bonus to penetrate Spell Resistance. | 50 Broken Collars | |
Slaver's Spell Focus | Extra | Equipped Spell Focus Mastery +2: Passive: +2 Equipment bonus to DC of all spells. | 50 Broken Collars | |
Slaver's Vertigo | Extra | Enhanced Vertigo +6: +6 Enhancement bonus to DC of character's Trip and Improved Trip attempts. | 50 Broken Collars | |
Slaver's Stunning | Extra | Stunning +6: +6 Enhancement bonus to DC of character's Stunning Blow and Stunning Fist attempts. | 50 Broken Collars | |
Slaver's Shatter | Extra | Shatter +6: +6 Enhancement bonus to DC of character's Sunder attempts. | 50 Broken Collars | |
Slaver's Tendon Slice | Extra | Tendon Slice 6%: This effect gives a 6% chance to Hamstring the target for each attack that does damage. | 50 Broken Collars | |
Slaver's Quality Strength | Bonus | Quality Strength +1: Passive: +1 Quality bonus to Strength. | 20 Frayed Leathers 20 Broken Shackles 20 Chain Links 20 Broken Collars |
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Slaver's Quality Dexterity | Bonus | Quality Dexterity +1: Passive: +1 Quality bonus to Dexterity. | 20 Frayed Leathers 20 Broken Shackles 20 Chain Links 20 Broken Collars |
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Slaver's Quality Constitution | Bonus | Quality Constitution +1: Passive: +1 Quality bonus to Constitution. | 20 Frayed Leathers 20 Broken Shackles 20 Chain Links 20 Broken Collars |
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Slaver's Quality Wisdom | Bonus | Quality Wisdom +1: Passive: +1 Quality bonus to Wisdom. | 20 Frayed Leathers 20 Broken Shackles 20 Chain Links 20 Broken Collars |
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Slaver's Quality Intelligence | Bonus | Quality Intelligence +1: Passive: +1 Quality bonus to Intelligence. | 20 Frayed Leathers 20 Broken Shackles 20 Chain Links 20 Broken Collars |
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Slaver's Quality Charisma | Bonus | Quality Charisma +1: Passive: +1 Quality bonus to Charisma. | 20 Frayed Leathers 20 Broken Shackles 20 Chain Links 20 Broken Collars |
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Slaver's Quality Fortification | Bonus | Quality Fortification +17%: Passive: +17% Quality bonus to Fortification. (Fortification is a chance to negate additional damage incurred from Critical Hit or Sneak Attack. Some enemies can bypass a portion of your Fortification.) | 20 Frayed Leathers 20 Broken Shackles 20 Chain Links 20 Broken Collars |
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Slaver's Quality False Life | Bonus | Quality False Life +4: This item grants the wearer +4 Quality bonus to maximum hit points. | 20 Frayed Leathers 20 Broken Shackles 20 Chain Links 20 Broken Collars |
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Slaver's Quality Physical Sheltering | Bonus | Quality Physical Sheltering +2: Passive: +2 Quality bonus to Physical Resistance Rating. | 20 Frayed Leathers 20 Broken Shackles 20 Chain Links 20 Broken Collars |
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Slaver's Quality Magical Sheltering | Bonus | Quality Magical Sheltering +2: Passive: +2 Quality bonus to Magical Resistance Rating. | 20 Frayed Leathers 20 Broken Shackles 20 Chain Links 20 Broken Collars |
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Slaver's Quality Balance | Bonus | Quality Balance +2: +2 Quality bonus to Balance. | 20 Frayed Leathers 20 Broken Shackles 20 Chain Links 20 Broken Collars |
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Slaver's Quality Bluff | Bonus | Quality Bluff +2: +2 Quality bonus to Bluff. | 20 Frayed Leathers 20 Broken Shackles 20 Chain Links 20 Broken Collars |
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Slaver's Quality Concentration | Bonus | Quality Concentration +2: +2 Quality bonus to Concentration. | 20 Frayed Leathers 20 Broken Shackles 20 Chain Links 20 Broken Collars |
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Slaver's Quality Diplomacy | Bonus | Quality Diplomacy +2: +2 Quality bonus to Diplomacy. | 20 Frayed Leathers 20 Broken Shackles 20 Chain Links 20 Broken Collars |
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Slaver's Quality Disable Device | Bonus | Quality Disable Device +2: +2 Quality bonus to Disable Device. | 20 Frayed Leathers 20 Broken Shackles 20 Chain Links 20 Broken Collars |
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Slaver's Quality Haggle | Bonus | Quality Haggle +2: +2 Quality bonus to Haggle. | 20 Frayed Leathers 20 Broken Shackles 20 Chain Links 20 Broken Collars |
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Slaver's Quality Heal | Bonus | Quality Heal +2: +2 Quality bonus to Heal. | 20 Frayed Leathers 20 Broken Shackles 20 Chain Links 20 Broken Collars |
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Slaver's Quality Hide | Bonus | Quality Hide +2: +2 Quality bonus to Hide. | 20 Frayed Leathers 20 Broken Shackles 20 Chain Links 20 Broken Collars |
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Slaver's Quality Intimidate | Bonus | Quality Intimidate +2: +2 Quality bonus to Intimidate. | 20 Frayed Leathers 20 Broken Shackles 20 Chain Links 20 Broken Collars |
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Slaver's Quality Jump | Bonus | Quality Jump +2: +2 Quality bonus to Jump. | 20 Frayed Leathers 20 Broken Shackles 20 Chain Links 20 Broken Collars |
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Slaver's Quality Listen | Bonus | Quality Listen +2: +2 Quality bonus to Listen. | 20 Frayed Leathers 20 Broken Shackles 20 Chain Links 20 Broken Collars |
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Slaver's Quality Move Silently | Bonus | Quality Move Silently +2: +2 Quality bonus to Move Silently. | 20 Frayed Leathers 20 Broken Shackles 20 Chain Links 20 Broken Collars |
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Slaver's Quality Open Lock | Bonus | Quality Open Lock +2: +2 Quality bonus to Open Lock. | 20 Frayed Leathers 20 Broken Shackles 20 Chain Links 20 Broken Collars |
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Slaver's Quality Perform | Bonus | Quality Perform +2: +2 Quality bonus to Perform. | 20 Frayed Leathers 20 Broken Shackles 20 Chain Links 20 Broken Collars |
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Slaver's Quality Repair | Bonus | Quality Repair +2: +2 Quality bonus to Repair. | 20 Frayed Leathers 20 Broken Shackles 20 Chain Links 20 Broken Collars |
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Slaver's Quality Search | Bonus | Quality Search +2: +2 Quality bonus to Search. | 20 Frayed Leathers 20 Broken Shackles 20 Chain Links 20 Broken Collars |
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Slaver's Quality Spot | Bonus | Quality Spot +2: +2 Quality bonus to Spot. | 20 Frayed Leathers 20 Broken Shackles 20 Chain Links 20 Broken Collars |
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Slaver's Quality Swim | Bonus | Quality Swim +2: +2 Quality bonus to Swim. | 20 Frayed Leathers 20 Broken Shackles 20 Chain Links 20 Broken Collars |
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Slaver's Quality Tumble | Bonus | Quality Tumble +2: +2 Quality bonus to Tumble. | 20 Frayed Leathers 20 Broken Shackles 20 Chain Links 20 Broken Collars |
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Slaver's Green Augment Slot | Augment | Augments:
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30 Staff Splinters 20 Broken Shackles 20 Chain Links 20 Broken Collars |
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Slaver's Blue Augment Slot | Augment | Augments:
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20 Staff Splinters 20 Broken Shackles 20 Chain Links 20 Broken Collars |
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Slaver's Yellow Augment Slot | Augment | Augments:
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20 Staff Splinters 20 Broken Shackles 20 Chain Links 20 Broken Collars |
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Slaver's Colorless Augment Slot | Augment | Augments:
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20 Staff Splinters 20 Broken Shackles 20 Chain Links 20 Broken Collars |
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Slave Lords Might | Set Bonus | Still TODO | 20 Shattered Symbol of the Slave Lords 20 Broken Shackles 20 Chain Links 20 Broken Collars |
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Slave Lords Sorcery | Set Bonus | Still TODO | 20 Shattered Symbol of the Slave Lords 20 Broken Shackles 20 Chain Links 20 Broken Collars |
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Slaver's Endurance | Set Bonus | Still TODO | 20 Shattered Symbol of the Slave Lords 20 Broken Shackles 20 Chain Links 20 Broken Collars |