Prison Break (ML 16)

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Prison Break Icon.png

Prison Break
Dwarven War Axe
Exotic Weapon Proficiency

Minimum Level: 16
Bound to Character on Equip
Base DamageGreyQuestion.png: 17.60
Damage: 2[1d10]+5
Damage Types: Slash, Magic
Critical Roll: 20 / x3
Attack Mod: STR
Damage Mod: STR

Enchantments: 
  • +5 Enhancement Bonus: Weapons and Shields: +5 Enhancement Bonus Attack and Damage rolls. Armor and Shields: +5 enhancement bonus to Armor Class.
  • Sundering V: On Hit: Your target suffers a -1 Penalty to Fortitude Saving Throws for 6 second. This effect stacks up to 5 times. This effect may only occur on-hit once every three seconds.
    Passive: The DC of the saving throw to resist your Sunder combat feats is increased by 10.
  • A Random Effect, the following have been seen:
    • Acid II: The weapon deals an additional 2d4 Acid damage on each hit.
    • Frost II: The weapon deals an additional 2d4 Cold damage on each hit.
    • Flaming II: The weapon deals an additional 2d4 Fire damage on each hit.
    • Shock II: The weapon deals an additional 2d4 Electricity damage on each hit.
    • Poison II: This weapon is sheathed in Poison. The weapon deals an additional 2d6 Poison damage each hit.
    • Anarchic 1: This weapon is chaotic and wielded by those who embrace chaos, dealing an additional 1d6 chaos damage on each hit. This effect makes the weapon chaotically aligned.
    • Axomatic 1:  This weapon is righteous and wielded by those who stand against chaos, dealing an addition 1d6 law damage on each hit. This effect makes the weapon lawfully aligned.
    • Acid Burst: This weapon is sheathed in Acid. The weapon deals an additional 1d6 Acid damage each hit. In addition, critical hits deal an additional 1d10 Acid damage for weapons with a x2 critical multiplier, 2d10 for a x3 critical multiplier and 3d10 for a x4 multiplier.
    • Cold Burst: This weapon is sheathed in Cold. The weapon deals an additional 1d6 Cold damage each hit. In addition, critical hits deal an additional 1d10 Cold damage for weapons with a x2 critical multiplier, 2d10 for a x3 critical multiplier and 3d10 for a x4 multiplier.
    • Fire Burst: This weapon is sheathed in Fire. The weapon deals an additional 1d6 Fire damage each hit. In addition, critical hits deal an additional 1d10 Fire damage for weapons with a x2 critical multiplier, 2d10 for a x3 critical multiplier and 3d10 for a x4 multiplier.
    • Electricity Burst: This weapon is sheathed in Electricity. The weapon deals an additional 1d6 Electricity damage each hit. In addition, critical hits deal an additional 1d10 Electricity damage for weapons with a x2 critical multiplier, 2d10 for a x3 critical multiplier and 3d10 for a x4 multiplier.
    • Seeker +4: +4 Enhancement bonus to confirm critical hits, and damage (before multiplier) on critical hits.

Material: This item is made out of: Steel
Hardness: 19 Durability: 175

When brute force doesn't work...
You didn't use enough brute force.
Base Value: 6,403 Platinum 8 lbs
Prison Break.png
Where To Find: A Lesson in Deception (Heroic Elite), End Chest