Phase Hammer

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Phase Hammer Icon.png

Phase Hammer
Maul
Martial Weapon Proficiency

Minimum Level: 8
Bound to Character on Equip
Base DamageGreyQuestion.png: 11.55
Damage: 1.25[1d10]+4
Damage Types: Bludgeon, Adamantine, Magic
Critical Roll: 20 / x3
Attack Mod: STR
Damage Mod: STR

Enchantments: 
  • +4 Enhancement Bonus: Weapons and Shields: +4 Enhancement Bonus Attack and Damage rolls. Armor and Shields: +4 enhancement bonus to Armor Class.
  • Greater Incorporeal Bane: This weapon gains +4 Enhancement Bonus versus incorporal creatures like spectres and wraiths, and deals 3d6 Bane damage against them.
  • Ghost Touch: An incorporeal creature's 50% chance to avoid damage does not apply to attacks with ghost touch weapons.
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    Augment
    Augment Bag Icon.png
    Binding: Unbound
    Augment Type:
    Slotted Effect: 


    • Adamantine: Found only in meteorites and the rarest of veins in magical areas, this ultrahard metal adds to he quality of a weapon or suit of armor. Weapons made of adamantine have the ability to bypass the protective damage reduction of certain monsters.

Material: This item is made out of: Adamantine
Hardness: 25 Durability: 135

A giant black hammer. The head seems somewhat blurred and diaphanous.
Base Value: 3,501 Platinum 2 Gold 10 lbs
Where To Find: The Shadow Crypt, Optional Big Chest