Difference between revisions of "Magic Fang (SLA)"

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{{EnhItem
{{EnhItem
|name=Magic Fang
|name=Magic Fang
|ranks=3
|ranks=1
|cost=1
|cost=1
|cooldown=20 Seconds
|cooldown=
|activationcost=8 Hit Points
|activationcost=
|link=Magic Fang (SLA)
|link=Magic Fang (SLA)
|benefitline={{EnhancementSLA|Magic Fang}}
|benefitline=
|benefitbottomline=
|benefitbottomline=
|rank1benefit=
|rank1benefit=
{{EnhancementSLA|Magic Fang|||20 Seconds|8 Hit Points|True|True}}
|rank1cooldown=
|rank1cooldown=
|rank1activationcost=
|rank1activationcost=

Latest revision as of 19:50, 19 February 2022

Spell Magic Fang Icon.png

Magic Fang

Ranks: 1
Points (per rank): 1
Benefits:

Spell Magic Fang Icon.pngSpell-Like Ability:
Magic Fang
Metamagic: Eschew Materials, Quicken
Cooldown: 20 Seconds
Activation Cost: 8 Hit Points

Increases the Enhancement Bonus of the target's natural weapon by 1, plus 1 per five caster levels. An item can have only one temporary item enchantment at a time. Only works on players, hirelings, or pets, and only if they are Animals, Vermin, Magical Beasts, Dragons, or Fey. Equipping a new weapon cancels the effect.
Metamagic Feats may be used when casting Spell-Like Abilities at no additional cost.
Requirements
Spell Magic Fang Icon.png

Shifter - Magic Fang

  • 5 Points spent in Tree
Spell Magic Fang Icon.png

Razorclaw Shifter - Magic Fang

  • 5 Points spent in Tree