Insanity

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Insanity Icon.png

Insanity
Greatsword
Martial Weapon Proficiency

Minimum Level: 14
Bound to Account on Acquire
Base DamageGreyQuestion.png: 17.60
Damage: 2[1d10]+5
Damage Types: Slash, Magic
Critical Roll: 19 - 20 / x2
Attack Mod: STR
Damage Mod: STR

Enchantments: 
  • +5 Enhancement Bonus: Weapons and Shields: +5 Enhancement Bonus Attack and Damage rolls. Armor and Shields: +5 enhancement bonus to Armor Class.
  • Wild Frenzy: This weapon has a tendency to drive those it strikes insane. On an attack roll of 20 which is confirmed as a critical hit the target will go wild and attack its own allies for 15 seconds if it fails a Will DC: 25 save. Enemies driven wild in this way, however, have a chance of coming to their senses if damaged.
  • Template:Bewildering
  • Unbalancing: Anything that melee attacks a character with an Unbalancing item has a chance to be pulled off balance giving them -2 penalty to AC.

Material: This item is made out of: Steel
Hardness: 18 Durability: 180

This mighty blade has become an embodiment of the madness of Xoriat. Enemies struck by its cleaving edge feel their minds weakening, and have a chance to go wild and attack their own allies.
Insanity.png
Where To Find: Missing, End Chest