Difference between revisions of "Archmage Specialization I"

From DDO Compendium
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{{EnhancementSLA|Chill Touch|Enhancement Chill Touch SLA|False}}
{{EnhancementSLA|Chill Touch|Enhancement Chill Touch SLA|False}}
* Cost: 2 Spell Point
* Cost: 2 Spell Point
{{EnhancementSLA|Jump|Enhancement Jump SLA\False}}
{{EnhancementSLA|Jump|Enhancement Jump SLA|False}}
* Cost: 1 Spell Point
* Cost: 1 Spell Point



Revision as of 18:14, 29 July 2018

Enhancement Archmage Specialization Icon.png

Archmage Specialization I

Ranks: 1
Points (per rank): 1
Cooldown: 6 Seconds
Benefits: Choose a school to specialize in, gaining a Spell Like Ability from that school

Enhancement Shield SLA Icon.png Spell-Like Ability: Shield
  • Cost: 1 Spell Point
Enhancement Grease SLA Icon.pngSpell-Like Ability:
Grease
  • Cost: 1 Spell Point
Enhancement Hypnotism SLA Icon.pngSpell-Like Ability:
Hypnotism
  • Cost: 1 Spell Point
Enhancement Magic Missile SLA Icon.pngSpell-Like Ability:
Magic Missile
  • Cost: 2 Spell Point
Enhancement Invisibility SLA Icon.pngSpell-Like Ability:
Invisibility
  • Cost: 1 Spell Point
Enhancement Chill Touch SLA Icon.pngSpell-Like Ability:
Chill Touch
  • Cost: 2 Spell Point
Enhancement Jump SLA Icon.png Spell-Like Ability: Jump
  • Cost: 1 Spell Point

You may use Metamagic Feats when casting Spell-Like Abilities at no additional cost.

Requirements
Enhancement Archmage Specialization Icon.png

Archmage - Archmage Specialization I

  • No Points spent in Tree
  • Wizard 1