The Drowned (ML 16)

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Orb 1 Icon.pngThe Drowned
Orb
Magical Training
Minimum Level: 16
Bound to Account on Acquire

Shield Bonus: +0
Damage Reduction (DR):
Base DamageGreyQuestion.png: 2.75
Damage: 1d4
Damage Types: Force
Critical Roll: 19 - 20 / x2
Attack Mod: INT
Damage Mod: CHA
Enchantments:
  • +5 Orb Bonus: While this orb is equipped and you are actively blocking, you gain a +5 Orb bonus to all saving throws, as well as Acid, Cold, Electric, Fire, and Sonice resistances.
  • Insightful Glaciation +48: Passive: +48 Insight bonus to Cold Spell Power.
  • Ice Lore +14%: Passive: Your Cold spells gain a +14% Equipment bonus to bonus to their chance to Critical Hit.
  • Quality Evocation Focus +1: Passive: +1 Quality bonus to DC of Evocation spells.
  • Insightful Fortification +48%: Passive: +48% Insight bonus to Fortification. (Fortification is a chance to negate additional damage incurred from Critical Hit or Sneak Attack. Some enemies can bypass a portion of your Fortification.)
  • [[File:{{{name}}}_Icon.png|link=File:{{{name}}}_Icon.png|36px|x36px|]]{{{name}}}
    Augment
    Augment Bag Icon.png
    Binding: Unbound
    Augment Type:
    Slotted Effect: 


Material: This item is made out of: Gem
Hardness: 29 Durability: 155
Description: Down, down, down they sink.
Base Value: 6,401 Platinum 5 Gold3 lbs
The Drowned.png
Where To Find: