Sceptre of Magnetism

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Club 2 Icon.png

Sceptre of Magnetism
Club
Simple Weapon Proficiency

Minimum Level: 2
Bound to Account on Acquire
Base DamageGreyQuestion.png: 4.73
Damage: 1d6+1
Damage Types: Bludgeon, Magic
Critical Roll: 20 / x2
Attack Mod: STR
Damage Mod: STR

Enchantments: 
  • +1 Enhancement Bonus: Weapons and Shields: +1 Enhancement Bonus Attack and Damage rolls. Armor and Shields: +1 enhancement bonus to Armor Class.
  • Lightning Lore +6%: Passive: Your Electric spells gain a +6% Equipment bonus to their chance to Critical Hit.
  • Magnetism +43: Passive: +43 Equipment bonus to Electric Spell Power.
  • [[File:{{{name}}}_Icon.png|link=File:{{{name}}}_Icon.png|36px|x36px|]]{{{name}}}
    Augment
    Augment Bag Icon.png
    Binding: Unbound
    Augment Type:
    Slotted Effect: 


Material: This item is made out of: Steel
Hardness: 10 Durability: 50

This magical sceptre is attuned to Electric spells.
Base Value: 1 Copper 3 lbs
Sceptre of Spell Power.png
Where To Find: