Rune Arm of Nature's Wrath

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Revision as of 13:30, 11 August 2024 by MNDeveloper (talk | contribs) (Created page with "{{FutureInformation|U69}}{{Template:RuneArm |name = Rune Arm of Nature's Wrath |type = Rune Arm |minlevel = 18 |absoluteminlevel = 18 |binding = btaoa |enchantments = * {{RuneArmBlast|Bee Shot|single|IV|In addition, foes struck by the shot take a stack of Enraged Bees, which deal {{Dice||1|4}} Piercing Damage every 2 seconds with no save. Enraged Bees may stack up to 20 timnes, and scales with Spell Power.}} * {{SpellPower|Impulse|52|Insight}} * {{SpellLore|Ki...")
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The page contains information retrieved from either Lamannia or the forums that is scheduled for a future release.

This information is scheduled to be released when U69 goes live.
Rune Arm 1 Icon.png Rune Arm of Nature's Wrath
Rune Arm
Feat Required: Artificer Rune Arm Use!
Minimum Level: 18
Absolute Minimum Level: 18
Bound to Account on Acquire
Enchantments:
  • Spell Bee Shot Icon.pngBee Shot
    Target: Foe, Directional, Breakable
    Duration: 6 Seconds
    School: Evocation
    Spell Resistance: No
    Fires bees at enemies. At higher levels more bees are fired. Opponents struck by the bees receive a Fortitude save for half damage.

    Charge Tier 1: 2d6+2 + 1d2+1 per ART Level

    Charge Tier 2: 2d8+3 + 1d4 per ART Level
    Charge Tier 3: 2d10+4 + 1d6 per ART Level
    Charge Tier 4: 2d12+5 + 1d8 per ART Level
    Charge Tier 5: 2d14+6 + 1d10 per ART Level

    In addition, foes struck by the shot take a stack of Enraged Bees, which deal 1d4 Piercing Damage every 2 seconds with no save. Enraged Bees may stack up to 20 timnes, and scales with Spell Power.
    • Maximum Charge Tier: IV: The maximum charge tier of this Rune Arm is Tier IV.
    • Insightful Impulse +52: Passive: +52 Insight bonus to Force, Physical, and Untyped Spells Spell Power.
    • Kinetic Lore +15%: Passive: Your Force, Physical, and Untyped spells gain a +15% Equipment bonus to their chance to Critical Hit.
    • Rune Arm Focus +4: Passive: +4 Equipment bonus to DC of Rune Arms.
    • Equipped Rune Arm Recharge Rate +20%: This Rune Arm has a 20% Equipment bonus to its Charge Rate.
    • Rune Arm Imbue: Force IV: Wearing this Rune Arm will imbue any weapon you wield, dealing 2d8 force damage per hit. This damage scales with 200% Melee or Ranged Power (whichever is higher).
Augments: 
Green Augment Slot: Empty

Material: This item is made out of: Wood
Hardness: 28 Durability: 310

Description: These branches, found within the Tangled Trees, still remember Venom's fall and seek their revenge.
Base Value: 11,475 Platinum0.25 lbs