Elemental Apotheosis: Water

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Elemental Apotheosis- Water Icon.png

Elemental Apotheosis: Water

Ranks: 1
Points (per rank): 1
Activation Cost: 50 Spell Points
Cooldown: 3 Seconds
Benefits: Activate this ability to transform into a Water Elemental.

  • While in elemental form, you gain:
    • +100% fortification
    • +20 Cold Spell Power
    • +2% Cold Spell Critical Chance
    • +1 bonus to Caster Level for Cold and Water Spells
    • +1 bonus to Maximum Caster Level for Cold and Water Spells
    • -3 penalty to Caster Level for Fire Spells
    • -3 penalty to Maximum Caster Level for Fire Spells
    • +10 Racial bonus to Cold Resistance
    • +20 Physical Resistance Rating
    • +20 Swim
    • -10 penalty to Fire Resistance
    • Spells cost an additional 10% Spell Points to cast
    • If you are a Warforged, you are no longer considered a Living Construct, and so are immune to Repair spells, but can be healed normally by Positive Energy spells.


  • Passive even while not in elemental form:
    • +2 Charisma
    • +10 Cold Spell Power
    • +1 Caster Level when casting Cold or Water spells
    • +1 Maximum Caster Level when casting Cold or Water spells
    • -10 Fire Spell Power
    • -1 Caster Level when casting Fire spells


When you Cold Spells strike a creature that is resistant or immune to that damage type they will become vulnerable for the next strike.

Requirements
Elemental Apotheosis- Water Icon.png

Water Savant - Elemental Apotheosis: Water

  • 40 Points spent in Tree
  • Elemental Persistence
  • Sorcerer 20