Guild Airship
A Guild Airship is a private area in which members of a specific guild have access to amenities and quick travel. There are points across the system in which you can access a guild airship.
Airships are an optional part of a guild, and must be purchased. You can travel to the Airship Showroom, next to the Auctioneer in The Harbor. There are several models available with different room and prices. See information about each model with the links on the right.
In public areas, there is an tower that may be used to board Guild Airships. These towers are denoted on the map with a green anchor. They also serve as the disembarkation point when leaving the Airship. You can talk to the captain on the Airship to disembark to several locations.
One of the more interesting ways of leaving the airship is to jump off the side. You will fall for quite awhile, and then be randomly teleported somewhere in Stormreach. If you do not have falling protection, you will be injured from the fall.
Airship Towers are located in:
- The Harbor
- The Marketplace
- House Deneith
- House Jorasco
- House Kundarak
- House Phiarlan
- The Twelve
- Sharn - Cliffside Docks District
There are also several portals that will allow you teleport to the airship, but are not the towers:
- Eveningstar Cavern
- Barrel's Bottom
- Hall of Heroes
- Airship Beacon
- The exit portal in:
Only members of the guild has access to the Airship, either for themselves, or for someone who is not a member of the Guild, but is in a party with them.
To give someone else access, until they disembark or log out, they need to first be in a party with the guild member. Once that happens, they can stand next to a one of the above Embark locations, and the Guild member can right-click on their name in the party, and send them a invite to the Airship.
Amenities provide various buffs to guild members before questing. They are typed as Guild bonus so they stack with the more common Enhancement bonuses. There are also amenities that have conveniences, such as mail, banks, vendors, and crafting devices.
Amenities occupy either Hold rooms or State rooms. Hold Rooms hold smaller amenities while State Rooms hold bigger amenities. The State Room amenities are sometimes a consolidation of multiple Hold Rooms.
Amenities are purchased or retrieved as a random drop in the form of deeds. You can place a deed on an appropriate Hookpoint.
The table below has the basic information about each amenity available. Click on the name of the amenity to get more detailed information
Amenity | Description | Type | Guild Level | Cost |
---|---|---|---|---|
Sign of the Silver Flame I | +[5/10/15] Guild Bonus to Fire Resistance +[5/10/15] Guild Bonus to Fire and Light Spell Power | Hold Room | 10 | 50,000 ![]() |
Shrine to the Devourer I | +[5/10/15] Guild Bonus to Acid and Cold Resistance +[5/10/15] Guild Bonus to Acid and Cold Spell Power | Hold Room | 10 | 50,000 ![]() |
Stormreaver Memorial I | +[5/10/15] Guild Bonus to Sonic and Electric Resistance +[5/10/15] Guild Bonus to Sonic and Electrict Spell Power | Hold Room | 10 | 50,000 ![]() |
Shrine of Experience I | +1% Guild Bonus to Experience | Hold Room | 10 | ![]() 95 |
The Orien Express | Auctioneer Banker Orien Mailbox | Hold Room | 10 | ![]() 60 |
Three Finger Thad's | General Vendor Armor Pawn Broker Weapons Pawn Broker Clothing Pawn Broker | Hold Room | 10 | 50,000 ![]() |
Farshifter's Chambers | Stormreach Teleporter Extra locations when talking to the captain | Hold Room | 11 | ![]() 90 |
Chronoscope | +[1/2/3] Guild Bonus to Reflex Saves +40% Enhancement bonus to movement speed while in public areas. (Same as Phiarlan's Pendant of Time) | Hold Room | 12 | 60,000 ![]() |
Sellswords' Tavern | Barkeep +[5/10/15] Guild Bonus to all Hirelings abilities Hireling Vendors | Hold Room | 13 | ![]() 150 |
Bath House | +20% Healing Amplification +[5/10/15] Unconsciousness Range -10% Damage while Helpless | State Room | 14 | 70,000 ![]() |
Floating Rock Garden | +2 Strength +2 Wisdom | Hold Room | 15 | 75,000 ![]() |
Paradoxical Puzzle Box | +2 Dexterity +2 Intelligence | Hold Room | 16 | 80,000 ![]() |
Old Sully's Grog Cellar | +2 Charisma +2 Constitution | Hold Room | 17 | 85,000 ![]() |
Throne Room | +[1/2/3]] to Bluff, Diplomacy, Hagle, Intimidate and Listen | Hold Room | 18 | ![]() 180 |
Guild Storage I | 4 Storage Chests - 20 slots each 2 for any Guild Member, 2 for Guild Officers only | Hold Room | 19 | ![]() 150 |
Shrine of Experience II | Upgrade: Shrine of Experience I +2% Guild Bonus to Experience | Hold Room | 20 | ![]() 195 |
Tactical Training Room | +[2/4/6] Damage on Critical Hits +1 Bonus to the DC of Trip, Sunder and Slicing Blow +2 to Hit with physical attacks | Hold Room | 21 | 105,000 ![]() |
Danger Room | +[1/2/3] to Disable Device, Hide, Open Lock, Search and Spot | Hold Room | 22 | ![]() 180 |
Forbidden Library | +[1/2/3] to Concentration, Heal, Repair, Spellcraft and Use Magic Device | Hold Room | 23 | ![]() 195 |
Archery Range | +2% Guild bonus to Doubleshot Deneith Ammunition Vendor | Hold Room | 24 | 120,000 ![]() |
[[]] | Hold Room | 24 | 120,000 ![]() |