Difference between revisions of "+1 Starter Rapier"

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Tag: Manual revert
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|damagetype = {{DamageType|Pierce|Magic}}
|damagetype = {{DamageType|Pierce|Magic}}
|critprofile = {{ItemCritProfile|18|2}}
|critprofile = {{ItemCritProfile|18|2}}
|attackmod = {{WeaponMod|STR}}
|attackmod = {{AttackMod|STR}}
|damagemod = {{WeaponMod|STR}}
|damagemod = {{WeaponMod|STR}}
|enchantments =  
|enchantments =  

Revision as of 20:09, 20 October 2023

+1 Starter Rapier Icon.png

+1 Starter Rapier
Rapier
Martial Weapon Proficiency

Minimum Level: 2
Bound to Character on Acquire
Base DamageGreyQuestion.png: 5.15
Damage: 1d6+1
Damage Types: Pierce, Magic
Critical Roll: 18 - 20 / x2
Attack Mod: STR
Damage Mod: STR

Enchantments: 
  • +1 Enhancement Bonus: Weapons and Shields: +1 Enhancement Bonus Attack and Damage rolls. Armor and Shields: +1 enhancement bonus to Armor Class.
  • Flaming: This weapon is sheathed in Fire. The weapon deals an additional 1d6 Fire damage each hit.
  • Starter: Starter equipment cannot be traded, sold, or crafted.

Material: This item is made out of: Steel
Hardness: 12 Durability: 65

A long, thin sword with a fine point. Unlike other swords, this weapon lacks an edged blade, and can only be used for thrusting attacks.
Base Value: 2 Platinum 2 lbs
+1 Starter Rapier.png
Where To Find: The Voyage, End Reward