Difference between revisions of "Child of Nature"

From DDO Compendium
(Created page with "{{EnhItem |name=Child of Nature |ranks=1 |cost=1 |cooldown=3 Seconds |activationcost=1 Hit Point and 10 Spell Points |link= |benefitline= |rank1benefit= You are able to produc...")
 
Line 24: Line 24:
|tree1icon=
|tree1icon=
|tree1requirements={{EnhItemReq|Elf|Child of Nature|1}}
|tree1requirements={{EnhItemReq|Elf|Child of Nature|1}}
|tree2name=Wood Elf
|tree2icon=
|tree2requirements={{EnhItemReq|Wood Elf|Child of Nature|1}}
}}
}}

Revision as of 01:15, 20 September 2018

Enhancement Child of Nature Icon.png

Child of Nature

Ranks: 1
Points (per rank): 1
Activation Cost: 1 Hit Point and 10 Spell Points
Cooldown: 3 Seconds
Benefits: You are able to product an Entangle effect. Primal magic awakens plants and vines to grasp at the caster's enemies. Entangled creates suffer:

  • 90% penalty to movement speed
  • 50% penalty to attack speed
  • -1 penalty to attack rolls
  • -1 penalty to AC
  • -1 penalty to Reflex Saves
  • Negated with: Reflex DC: 10 + Half Character Level + Wisdom Modifier
  • Entangled creates may leave the affected area to escape it's effect, or attempt to make a Strength check every 2 seconds to negate
  • Area of effect fire spells will destroy these vines and free any entangled creatures
  • Incorporeal creatures and oozes are naturally immune
  • Fire elementals and other fire creatures are immune because they burn through the plants
Requirements
Enhancement Child of Nature Icon.png

Elf - Child of Nature

  • 1 Points spent in Tree
Enhancement Child of Nature Icon.png

Wood Elf - Child of Nature

  • 1 Points spent in Tree