Difference between revisions of "Healing Pillar"

From DDO Compendium
Line 3: Line 3:
|ranks=1
|ranks=1
|cost=1
|cost=1
|cooldown=6 Seconds
|cooldown=6 Seconds {{PopupNote|EpicStrike}}
|activationcost=5 Spell Points
|activationcost=5 Spell Points
|link=
|link=
Line 13: Line 13:
{{EnhancementSLA|Healing Pillar (Spell)|||6 Seconds|5 Spell Points|True|True}}
{{EnhancementSLA|Healing Pillar (Spell)|||6 Seconds|5 Spell Points|True|True}}


Every {{ColorText|EpicStrike|Epic Strike}} shares a cooldown with every other {{ColorText|EpicStrike|Epic Strike}}. Using this ability will put every {{ColorText|EpicStrike|Epic Strike}} onto the ability's cooldown.
|rank2benefit=
|rank2benefit=
|rank2cooldown=
|rank2cooldown=

Revision as of 15:57, 31 January 2022

Enhancement Healing Pillar Icon.png

Healing Pillar

Ranks: 1
Points (per rank): 1
Activation Cost: 5 Spell Points
Cooldown: 6 Seconds GreyQuestion.png
Benefits:
Enhancement Healing Pillar Icon.pngSpell-Like Ability:
Healing Pillar
Metamagic: Empower, Empower Healing, Intensify, Maximize, Quicken
Cooldown: 6 Seconds
Activation Cost: 5 Spell Points

Epic Strike: Bring a pillar of positive energy down on a single ally, healing them for 3d6+6 Hit Points, plus an additional 1 per Caster Level (Max Caster Level: 15). This is a Conjuration spell, and counts as both a Positive and Cure Wounds spell. Can be used on Undead enemies, who take that Positive healing as damage. Cooldown 6 seconds, cost 5 SP.
Metamagic Feats may be used when casting Spell-Like Abilities at no additional cost.
Selection option for: Holy Strike
Requirements
  • 1 Points spent
  • Level 20