Difference between revisions of "Curative Admixture: Cure Light Wounds (SLA)"

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{{EnhItem
{{EnhItem
|name=Curative Admixture: Cure Light Wounds
|name=Curative Admixture: Light Wounds
|ranks=3
|ranks=3
|cost=1
|cost=1
|link=Curative Admixture: Cure Light Wounds (SLA)
|link=Curative Admixture: Light Wounds (SLA)
|description =
|description =
|benefitline= {{EnhancementSLA|Curative Admixture: Cure Light Wounds|Spell Curative_Admixture-_Cure_Light_Wounds}}  
|benefitline= Select One:
* {{EnhancementSLA|Curative Admixture: Cure Light Wounds|Spell Curative_Admixture-_Cure_Light_Wounds}}
* {{EnhancementSLA|Curative Admixture: Inflict Light Wounds|Spell Curative_Admixture-_Inflict_Light_Wounds}}  
|rank1benefit=
|rank1benefit=
|rank1activationcost=4 Spell Points
|rank1activationcost=4 Spell Points

Revision as of 18:31, 28 January 2020

Spell Curative Admixture- Cure Light Wounds Icon.png

Curative Admixture: Light Wounds

Ranks: 3
Points (per rank): 1
Benefits:

Select One:
Rank 1:
  • Activation Cost: 4 Spell Points
  • Cooldown: 12 seconds
Rank 2:
  • Activation Cost: 3 Spell Points
  • Cooldown: 8 seconds
Rank 3:
  • Activation Cost: 2 Spell Points
  • Cooldown: 4 seconds
Requirements
Spell Curative Admixture- Cure Light Wounds Icon.png

Renegade Mastermaker - Curative Admixture: Cure Light Wounds

  • 1 Points spent in Tree
  • Artificer 1
Spell Curative Admixture- Cure Light Wounds (Apothecary) Icon.png

Apothecary - Curative Admixture: Cure Light Wounds

  • 1 Points spent in Tree
  • Alchemist 1