Difference between revisions of "Template:Armor"

From DDO Compendium
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<pre>
<pre>
{{Template:Armor
{{Template:Armor
|name = <Name of the Armor>
|name =
|type = <Type of Armor>
|type =
|proficiency = <Proficiency - not needed if a Docent>
|minlevel =
|minlevel = <Minimum Level>
|binding =
|binding = <Blank for Unbound or one of: BtC = Bound to Character, BtA = Bound to Account, BtCoE = Bound to Character on Equip, BtCoA = Bound to Character on Aquire, BtAoE = Bound to Account on Equip, BtAoA = Bound to Account on Aquire>
|proficiency =
|dexarmorbonus = <The armor bonus with Dex>
|dexarmorbonus =  
|armorbonus = <The armor bonus - if a docent use template:DocentArmorBonus to get special formatting>
|armorbonus =  
|maxdex = <Maximum Dexterity - not used for Docent>
|maxdex =  
|armorcheckpenalty = <Armor Check Penalty - not use for Docent>
|armorcheckpenalty =  
|spellfailure = <Spell failure percent>
|spellfailure =  
|enchantments =  
|enchantments =  
* Lead each new line of Enchantments with an Asterisk
|description =
|material = <Type of material, will automatically link>
|droplocation =  
|hardness    = <The hardness>
|material =  
|durability  = <The durability>
|hardness =
|description = <The description>
|durability =
|update = <Which update this was in, just put the number unless it is a module>
|update =  
|droplocation = <Where the item drops, use template:droplocation. If there is more than one, put each on a new line and lead each with and asterisk)
|details =  
|details = <Any special details>
|upgradeable =  
|upgradeable = <If upgradable - what method and what you get when done>
|restriction =  
|restriction = <Some restriction wear, use template:RestrictedTrait or template:RequiredRace
}}
}}
</pre>
</pre>
 
{{TemplateDocumentation
Fill in the information, using a completed armor for an example. When you preview or save the page, it will format itself!
|name = Armor
----
|description = This template is used to render information about armor.  Examples of the Template in Use: [[Docent of the Tomb]] and [[Robe of Duality]].
 
|usesnamedparameters = true
== The Template ==
|parameter1name = name
 
|parameter1description = The name of the armor.
|parameter1values =
|parameter2name = type
|parameter2description = What type of armor is it.  Specifying Docent here adds some Docent specific descriptions.
|parameter2values =
|parameter3name = minlevel
|parameter3description = Enter the minimum level required for the armor, or leave blank if there is none.
|parameter3values =
|parameter4name = binding
|parameter4description = How is this armor bound - leave blank it is unbound.
|parameter4values =
* btc for Bound to Character
* bta for Bound to Account
* btcoe for Bound to Character on Equip
* btcoa for Bound to Character on Acquire
* btaoe for Bound to Account on Equip
* btaoa for Bound to Account on Acquire
|parameter5name = proficiency
|parameter5description = Enter the proficiency needed to wield this weapon
|parameter5values =
* Light
* Medium
* Heavy
|parameter6name = dexarmorbonus
|parameter6description = Enter the Armor Bonus w/Dex shown in the examine window.
|parameter6values =
|parameter7name = armorbonus
|parameter7description = Enter the armor bonus as shown on the examine window.  If this is a docent, use [[Template:DocentArmorBonus]] to get the special formatting.
|parameter7values =
|parameter8name = maxdex
|parameter8description = Enter the Max Dex Bonus shown on the examine window.
|parameter8values =
|parameter9name = armorcheckpenalty
|parameter9description = Enter the Armor Check Penalty, as shown on the examine window.
|parameter9values =
|parameter10name = spellfailure
|parameter10description = Enter the Spell Failure percent as shown on the examine window.
|parameter10values =
|parameter11name = enchantments
|parameter11description = These are a bulleted list of templates (each on its own line starting with an asterisk) found in [[:Category:Item_Enchantment_Template|Enchantment Templates]]. If the enchantment is a one just for this item, just enter the information directly. The enchantment that is added because of the material (i.e. Flametouched Iron) is automatically added.
|parameter11values =
|parameter12name = description
|parameter12description = Enter the description that is on the examine window at the bottom.
|parameter12values =
|parameter13name = droplocation
|parameter13description = This specifies information on where this drops.  Use [[Template:DropLocation]] to specify it.  IF there is more than one, put each on its own line starting with an asterisk.
|parameter13values =
|parameter14name = material
|parameter14description = Enter what the item is made from (i.e. Leather, Glass, Gem, Flametouched Iron).
|parameter14values =
|parameter15name = hardness
|parameter15description = Enter the hardness shown in the examine window.
|parameter15values =
|parameter16name = durability
|parameter16description = Enter the maximum durability value shown in the examine window.
|parameter16values =
|parameter17name = update
|parameter17description = Which update was this item added to the game in.
|parameter17values =
|parameter18name = details
|parameter18description = Enter any details that a player may need to know about this (i.e. if not working correctly, etc).
|parameter18values =
|parameter19name = upgradeable
|parameter19description = If this item is upgradeable, use [[Template:ItemUpgrade]]. If there is more than one (i.e. it is in the middle of a crafting chain), include multiple templates in a bulleted list.
|parameter19values =
|parameter20name = restriction
|parameter20description = This is used when there is some kind of restriction.  If it is a trait (Lawful, Good, etc), use [[Template:RequiredTrait]]. If there is a race restriction, use [[Template:RestrictedRace]].
|parameter20values =  
}}
</noinclude>
</noinclude>
<table class="item-table background-color">
<table class="item-table background-color">

Revision as of 16:58, 15 May 2018

How To Use This Template[edit]

All armor on this wiki should start with a blank page containing the following:

{{Template:Armor
|name =
|type =
|minlevel =
|binding =
|proficiency =
|dexarmorbonus = 
|armorbonus = 
|maxdex = 
|armorcheckpenalty = 
|spellfailure = 
|enchantments = 
|description =
|droplocation = 
|material = 
|hardness =
|durability =
|update = 
|details = 
|upgradeable = 
|restriction = 
}}

Armor[edit]

This template is used to render information about armor. Examples of the Template in Use: Docent of the Tomb and Robe of Duality.

Usage[edit]

Parameter Documentation
nameThe name of the armor.
typeWhat type of armor is it. Specifying Docent here adds some Docent specific descriptions.
minlevelEnter the minimum level required for the armor, or leave blank if there is none.
bindingHow is this armor bound - leave blank it is unbound.
Possible Values:
  • btc for Bound to Character
  • bta for Bound to Account
  • btcoe for Bound to Character on Equip
  • btcoa for Bound to Character on Acquire
  • btaoe for Bound to Account on Equip
  • btaoa for Bound to Account on Acquire
proficiencyEnter the proficiency needed to wield this weapon
Possible Values:
  • Light
  • Medium
  • Heavy
dexarmorbonusEnter the Armor Bonus w/Dex shown in the examine window.
armorbonusEnter the armor bonus as shown on the examine window. If this is a docent, use Template:DocentArmorBonus to get the special formatting.
maxdexEnter the Max Dex Bonus shown on the examine window.
armorcheckpenaltyEnter the Armor Check Penalty, as shown on the examine window.
spellfailureEnter the Spell Failure percent as shown on the examine window.
enchantmentsThese are a bulleted list of templates (each on its own line starting with an asterisk) found in Enchantment Templates. If the enchantment is a one just for this item, just enter the information directly. The enchantment that is added because of the material (i.e. Flametouched Iron) is automatically added.
descriptionEnter the description that is on the examine window at the bottom.
droplocationThis specifies information on where this drops. Use Template:DropLocation to specify it. IF there is more than one, put each on its own line starting with an asterisk.
materialEnter what the item is made from (i.e. Leather, Glass, Gem, Flametouched Iron).
hardnessEnter the hardness shown in the examine window.
durabilityEnter the maximum durability value shown in the examine window.
updateWhich update was this item added to the game in.
detailsEnter any details that a player may need to know about this (i.e. if not working correctly, etc).
upgradeableIf this item is upgradeable, use Template:ItemUpgrade. If there is more than one (i.e. it is in the middle of a crafting chain), include multiple templates in a bulleted list.
restrictionThis is used when there is some kind of restriction. If it is a trait (Lawful, Good, etc), use Template:RequiredTrait. If there is a race restriction, use Template:RestrictedRace.

Template

Ignore any errors below this line, The errors occur because there is no input into the template, in the template itself.


[[File:{{{name}}}_Icon.png|link=|40px|x40px|]]

{{{name}}}
[[:Category:{{{type}}}|{{{type}}}]]

{{{proficiency}}} Armor Proficiency[[Category:Armor with {{{proficiency}}} Proficiency]]
Minimum Level: {{{minlevel}}}
Unbound
Armor Bonus w/Dex: {{{dexarmorbonus}}}
Armor Bonus: {{{armorbonus}}}

Enchantments: Template:MaterialDR

[[File:{{{name}}}_Icon.png|link=File:{{{name}}}_Icon.png|36px|x36px|]]{{{name}}}
Binding: Unbound




Description: {{{description}}}

[[File:{{{name}}}.png|upright|]]


[[Category:{{{type}}}]] [[Category:Minimum Level {{{minlevel}}} Items]]