Difference between revisions of "Archmage Specialization IV"

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* Cooldown: 6 Seconds
* Cooldown: 6 Seconds
{{EnhancementSLA|Fire Shield|Enhancement Fire Shield SLA|False}}
{{EnhancementSLA|Fire Shield|Enhancement Fire Shield SLA|False}}
* Activation Cost: 6 Spell Points
* Cooldown: 6 Seconds
{{EnhancementSLA|Phantasmal Killer|Enhancement Phantasmal Killer SLA|False}}
{{EnhancementSLA|Phantasmal Killer|Enhancement Phantasmal Killer SLA|False}}
* Cooldown: 6 Seconds
* Cooldown: 6 Seconds

Revision as of 20:22, 29 July 2018

Enhancement Archmage Specialization Icon.png

Archmage Specialization IV

Ranks: 1
Points (per rank): 1
Activation Cost: 10 Spell Points
Benefits: Gain a more powerful Spell Like Ability from the school you have chosen.

Enhancement Stoneskin SLA Icon.pngSpell-Like Ability:
Stoneskin
  • Cooldown: 15 Seconds
Enhancement Dimension Door SLA Icon.pngSpell-Like Ability:
Dimension Door
  • Cooldown: 15 Seconds
Enhancement Charm Monster SLA Icon.pngSpell-Like Ability:
Charm Monster
  • Cooldown: 6 Seconds
Enhancement Fire Shield SLA Icon.pngSpell-Like Ability:
Fire Shield
  • Activation Cost: 6 Spell Points
  • Cooldown: 6 Seconds
File:Enhancement Phantasmal Killer SLA Icon.pngSpell-Like Ability:
Phantasmal Killer
  • Cooldown: 6 Seconds
Enhancement Enervation SLA Icon.pngSpell-Like Ability:
Enervation
  • Cooldown: 6 Seconds
Enhancement Stone to Flesh SLA Icon.pngSpell-Like Ability:
Stone to Flesh
  • Cooldown: 6 Seconds

You may use Metamagic Feats when casting Spell-Like Abilities at no additional cost.

Requirements
Enhancement Archmage Specialization Icon.png

Archmage - Archmage Specialization IV

  • 20 Points spent in Tree
  • Wizard 12