Difference between revisions of "Healing Pillar"

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|activationcost=5 Spell Points
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|description={{ColorText|EpicStrike|Epic Strike}}: Bring a pillar of positive energy down on a single ally, healing them for {{Dice||1|4||4}} Positive Energy Caster Level (Max Caster Level: 5). This is a Conjuration spell, and counts as both a Positive and Cure Wounds spell. Can be used on Undead enemies, who take that Positive healing as damage. Cooldown 6 seconds, cost 5 SP.
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{{EnhancementSLA|Healing Pillar (Spell)}}
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Revision as of 14:10, 4 November 2021

Enhancement Healing Pillar Icon.png

Healing Pillar

Ranks: 1
Points (per rank): 1
Activation Cost: 5 Spell Points
Cooldown: 6 Seconds
Benefits:
Enhancement Healing Pillar Icon.pngSpell-Like Ability:
Healing Pillar
Metamagic: Empower, Empower Healing, Intensify, Maximize, Quicken
Cooldown: 6 Seconds
Activation Cost: 5 Spell Points

Epic Strike: Bring a pillar of positive energy down on a single ally, healing them for 3d6+6 Hit Points, plus an additional 1 per Caster Level (Max Caster Level: 15). This is a Conjuration spell, and counts as both a Positive and Cure Wounds spell. Can be used on Undead enemies, who take that Positive healing as damage. Cooldown 6 seconds, cost 5 SP.
Metamagic Feats may be used when casting Spell-Like Abilities at no additional cost.
Selection option for: Holy Strike
Requirements
  • 1 Points spent
  • Level 20